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August 19th, 2019, 18:32 #1
FGU Sharing LOS Definitions for Maps - Crowd Project
This thread is no longer active. See here https://www.fantasygrounds.com/forum...1-and-up-only)
Thanks for helping us test out the Alpha version of Fantasy Grounds. As you can see from the test module for Lost Mine of Phandelver, the LOS data is preset for that particular module. We've done several others in an earlier version of FGU, but we really need to redo these. If you want to help and share the results with other Alpha users, you can join us here.
Watch all the LOS videos here.
Post the module xml files here. It will only contain the changes you made for LOS and none of the official content from the module. We will be able to use this to update the maps for everyone. By sharing the files here, you are giving us (and other FGU users) permission to use these files. Before you start working on a module, it is probably wise to post your intention here just to help avoid having too many people all work on the same module.
When you post the xml file remember to give details of what ruleset the module is for and could you also post the store product number or a link to the store item so I know where to look.
Projects in Progress - See Posts #2 and #3 for completed projects
Fires of the Haunted City - in Progress Allmight
Volo's Guide to Monsters - Maps - In Progress Ascalon
Guildmaster's Guide to Ravnica - In Progress jbor613
RMC: Dun Cru - In Progress
RMC: Shadow World: Tales from the Green Gryphon Inn - In Progress
RMC: A Wedding at Axebridge - In progress
Instructions and download link for the LOS Extraction Tool are here:
https://fantasygroundsunity.atlassia...ta+for+ModulesLast edited by Zacchaeus; March 12th, 2021 at 18:23.
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August 19th, 2019, 22:29 #2
Sorry Doug, I'm hijacking your post because I've run out of room above.
Completed Projects
LMOP - Lost Mine of Phandelver - Done by Doug.
Krenko's Hideout - Ravnica - Done by Doug
Waterdeep Dragon Heist - Done Zacchaeus
Descent into Avernus - Done Zacchaeus
Dragon of Icespire Peak - Done Zacchaeus
Ghosts of Saltmarsh - Done Zacchaeus
The Sunless Citadel - Done Acererak
Pathfinder 2 Hellknight Hill - Done Allmight
Cult of Cinders Done - Allmight
Tomorrow Must Burn Done Allmight
Dead in Thay - Done LordBattle
Forge of Fury - Done GarthGiantBane
Dawn of the Forge Titan - Done revanmaster
Scourge of the Sword Coast - Done Ravenmaster
FG Battle Maps - Done pollux
In the Dungeon of the Slave Lords (A0-A4) - Done sdinwiddie
Well Met in Kith'takharos - Done Bale Nomad
Storm King's Thunder - Done jlabbe
Tomb of Annihilation - Done Zacchaeus
PotA Done - Halfront
Rise of Tiamt Done - Ascalon
Ruins of Azlant AP 1-4 Done will9k
Neotomas Paradise Done - Moriarity
DDEX3-2 Shackles of Blood Done - Moriarity
Curse of Strahd - Done stewartl42
Starfinder Signal of Sceams AP 1-3 - Done Blacklamb
Abandoned Shrine (5E and PF) Done - Moriarity
The Unscrupulous Pawnbroker - Done Moriarity
TYP White Plume Mountain - Done Zacchaeus
The Mummy's Mask: AP1 and AP2 - Done brochr
Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast - Done Steve Flammang
Starfinder Society Scenarios #1-01, #1-02, #1-03, #1-05 and #1-06 - Done madman
TYP - Against the Giants - Done Zacchaeus
TYP - Hidden Shrine of Tamoachan - Done Zacchaeus
Starfinder Dawn of Flame AP 1 and 2 - Done madman
Starfinder Attack of the Swarm AP1 and 2 - Done madman
Rise of the Runlelords anniversary edition AP1-6 - Done Steve Flammang
Storm Lord's Wrath - Done Raithath
Incident at Absalom Station (Dead suns 1of 6) Done Cyblix
Dungeon of Rickedness Done Maugrimm and Jiminomonka
Dungeon of the Mad Mage - Done - Doug and Zacchaeus
Hoard of the Dragon Queen - Done - Zacchaeus
Tomb of Horrors Done Zacchaeus
Out of the Abyss - Done Zacchaeus
Starfinder Dead Suns AP 3, 4, 5 and 6 - Done Curuthanir
Divine Contention - Done Zacchaeus
Sleeping Dragon's Wake - Done Zacchaeus
Tactical Maps Reincarnated - Done Zacchaeus
B2 Keep on the Borderlands Done schwai
Skitter Shot (Starfinder) Done Stadlerc
Skitter Crash (Starfinder): Done Stadlerc
Against the Aeons Adventure Path AP1 and AP2: Done Curuthanir
The Fall of Plaguestone (Pathfinder 2) Done Daso
Last edited by Zacchaeus; January 1st, 2021 at 15:12.
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August 19th, 2019, 22:58 #3
AAW Modules which now have LOS added
5E
Rise of the Drow Collector's EditionA00: Crow’s Rest Island A01: Crypt of the Sun Lord A02: Devil of the Dark Wood A03: Champion’s Rest A05: Winterflower
A07: Alchemist's Errand
A08: Search for the Tri-Stone
A09: Rogue Wizard
A10: Icecrag Monastery
A16: Midwinter's Chill
A17: Haunting of Rybalka Lodge
A18: Storm's Wake
A19: Incandium's Eruption
A22 Saatman's Folly
A24: Return to the Crypt of the Sun LordB02: Happiness in Slavery B03: It All falls Down B04: The Cave Beast Hoard B06: Cry of Ill Omen B07: Beauty & Blood B08: Thief in the Night B09: Curse of the Full Moon
B14 The Battle for Bridgefort
C01: Alagroran's GemBASIC01: A Learning Time BASIC02: A Frightful Time BASIC03: A Giving Time BASIC04: A Miraculous Time
CO2: Goblin CaveMini-Dungeon #001: Buried council Chambers Mini-Dungeon #002: Hobgoblin Lair Mini-Dungeon #003: Shrine of the Earth Barons Mini-Dungeon #004: Summoner’s Remorse Mini-Dungeon #005: The Soularium Mini-Dungeon #006: Abandoned Shrine Mini-Dungeon #007: The Pententieyrie Mini-Dungeon #008: Carrionholme Mini-Dungeon #009: Tiikeri’s Revenge Mini-Dungeon #010: Candalabra Towers Mini-Dungeon #011: Buta No Shiro Mini-Dungeon #012: Nekh-ta-Nebi’s Tomb Mini-Dungeon #013: The Case of the Scrupulous Pawnbroker Mini-Dungeon #014: The Soul of a Prince Mini-Dungeon #015: Torment at Torni Tower Mini-Dungeon #016: The Halls of Hellfire Mini-Dungeon #017: Shadows of Madness Mini-Dungeon #018: Neotomas Paradise Mini-Dungeon #019: The Goblin Warren Mini-Dungeon #020: Sepulchre of the Witching Hour’s Sage Mini-Dungeon #021: Daenyr’s Return Mini-Dungeon #022: The Pleasure Den Mini-Dungeon #023: Aura of Profit Mini-Dungeon #024: The Lapis Maiden of Serena Hortum Mini-Dungeon #025: The Phase Spider Lair Mini-Dungeon #026: Sanctuary of Exsanguination Mini-Dungeon #027: Kaltenheim Mini-Dungeon #028: Throne of the Dwellers in Dreams Mini-Dungeon #029: Heart of the Sacred Dawn Mini-Dungeon #030: The Burning Tree of Coilltean Grove Mini-Dungeon Monthly #1 Mini-Dungeon Monthly #2 Mini-Dungeon Monthly #3 Mini-Dungeon Monthly #4 Mini-Dungeon Monthly #5 Mini-Dungeon Monthly #6
SH3 The Breath of the Goddess
U01: Dark Days in StoneholmeU02 Murder in Stoneholme U03: Death Comes to Stoneholme
Mini Dungeon Tome
Shattered Hearts Adventure Path: Crucible of Faith
Pathfinder
A00: Crow’s Rest Island A01: Crypt of the Sun Lord A05: Winter Flower
A09: Rogue Wizard
A16: Midwinter's Chill
A18: Storm's Wake
A19: Incandium's EruptionB04 The Cave Beast Hoard
C01: Alagoran's GemMini-Dungeon #001: Buried council Chambers Mini-Dungeon #002: Hobgoblin Lair Mini-Dungeon #003: Shrine of the Earth Barons Mini-Dungeon #004: Summoner’s Remorse Mini-Dungeon #005: The Soularium Mini-Dungeon #006: Abandoned Shrine Mini-Dungeon #007: The Pententieyrie Mini-Dungeon #008: Carrionholme Mini-Dungeon #009: Tiikeri’s Revenge
Mini Dungeon #010: Ghastardly DeedsMini-Dungeon #011: Buta No Shiro Mini-Dungeon #012: Nekh-ta-Nebi
Mini-Dungeon #013: The Case of the Scrupulous PawnbrokerMini-Dungeon #014: The Soul of a Prince
Mini-Dungeon #015: Torment at Torni TowerMini-Dungeon #016: The Halls of Hellfire Mini-Dungeon #017: Shadows of Madness Mini-Dungeon #018: Neotomas Paradise Mini-Dungeon #019: The Goblin Warren Mini-Dungeon #020: Sepulchre of the Witching Hour’s Sage Mini-Dungeon #021: Daenyr’s Return Mini-Dungeon #022: The Pleasure Den Mini-Dungeon #023: Aura of Profit Mini-Dungeon #024: The Lapis Maiden of Serena Hortum Mini-Dungeon #025: The Phase Spider Lair Mini-Dungeon #026: Sanctuary of Exsanguination Mini-Dungeon #027: Kaltenheim Mini-Dungeon #028: Throne of the Dwellers in Dreams Mini-Dungeon #029: Heart of the Sacred Dawn Mini-Dungeon #030: The Burning Tree of Coilltean Grove
Mini-Dungeon Tome
SH4: Crucible of FaithU01: Dark Days in Stoneholme U02: Murder in Stoneholme U03: Death Comes to Stoneholme
Savage Worlds
B01: Under His Skin A04: Forest for the Trees A05: Winterflower A06: Bear Trouble A07: Alchemist’s Errand A02 Devil in Darkwood B02 Happiness in Slavery A00: Crow’s Rest Island A01: Crypt of the Sun Lord A03: Champion’s Rest C01 Alagoran’s Gem
Generic
AAW Map Pack Vol 1
AAW Map Pack Vol 2
AAW Map Pack Vol 3
AAW Map Pack Vol 4Last edited by Zacchaeus; February 14th, 2021 at 10:23.
My extensions for 3.5e and Pathfinder
Bug reports please here
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August 19th, 2019, 23:31 #4
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August 20th, 2019, 01:41 #5
Something like that might work. I'll post an update tomorrow.
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August 20th, 2019, 03:27 #6
I try my luck with the first map of Dungeon of the Mad Mage, but I am not sure if I will ever be able to finish it since I still have to find the best procedure of building walls etc. (and I move to a new city next week)
EDIT: While I try this at the moment: I would not suggest making big rectangles for the door. When the door is closed and a player token moves in front of such a door then it can happen that they look through the door (like it happens for terrain) or they can not move into that position due to the blocking of that door. So, smaller rectangles look better
Also, when there is an overlap of the door with a wall then it can happen that the door somehow partially deactivates the vision-blocking of the back of the door resulting into that the player can look a bit through the door although it is closed the add line function for doors seems to be better because it automatically attachs to wall segments and nodes avoiding that glitch (I have an image of that behaviour attached here, last post, https://www.fantasygrounds.com/forum...997#post449997). But that may be changed later, so for now I would careful with "rectangle" doorsLast edited by Kelrugem; August 20th, 2019 at 07:09.
My extensions for 3.5e and Pathfinder
Bug reports please here
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August 20th, 2019, 07:35 #7
I have now the following method for doors:
Door.png
First I draw the wall and I add two nodes on either side of the door. Make sure you have "Magnetic-Snap" activated, then use "Add Line" and start with one of the nodes and draw the rectangle. The magnetic-snape assures that the nodes snap to each other, avoiding that the player can look through the door by glitches The Rectangle function may also work but then one may have to edit the nodes afterwards to assure that the nodes attached to each other (which may or may not happen, depending on "how straight" you've drawn the wall segments), thus I prefer the "Add line" mode. The rectangle for the door is now small enough such that the player can move in front of the door without being blocked or seeing through the door (when the GM moved the token) (that depends of course also on the way how the grid lies on the image but smaller rectangles should work better in general, I guess)
Hopefully my informations somehow help
EDIT: Secret doors I do now similarly, but with the wall function replacing the door function (i.e. replacing the blue with red lines):
Secret Door.png
As you can see I have a similar approach with the nodes but with additonal nodes in the upper boarder. Also here I've drawn the rectangle for the secret door separately, the additional node "inside the wall" shall help the GM to select that rectangle with a double-left-click (for deleting the wall to open the door) and the magnetic-snap at the other nodes helps the wall to look "natural" from both sides such that players can not see the secret door by irregularities of the LoS wall (which could happen with that extra line approach which I suggested before) But the important thing is the node inside the wall for an easy selectionLast edited by Kelrugem; August 20th, 2019 at 08:19.
My extensions for 3.5e and Pathfinder
Bug reports please here
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August 21st, 2019, 21:19 #8
Here is an attached file you can use to see the start I made for Dungeon of the Mad Mage. To use it, open your Data Folder and browse to your campaign. Create a folder called moduledb if it doesn't already exist. Place this xml file in that folder. If you already have a file with this name, back that up first since this would overwrite it.
Maps
Level-1-Players
Level-2-Players
Level-3-Players
Level-15-PlayersLast edited by ddavison; September 23rd, 2019 at 23:02.
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August 21st, 2019, 21:24 #9
Thanks
I just wanted to write that I am soon done with the first level of DotMM. All doors and terrains are done and more than half of the walls. So, when someone wants to complete a map, then maybe not Level-1-Players of DotMMMy extensions for 3.5e and Pathfinder
Bug reports please here
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August 21st, 2019, 21:30 #10
Sorry about that. Those maps are huge, so it takes a bit of time to do them. I completely missed that you did that one. I left the secret doors off for now because we are debating how we want to handle these with a few little changes.
If you want to check out the ones I did, please create a new campaign so that it doesn't blow away the version that you did. In fact, make an extra backup somewhere safe.
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