Thread: Esper Genisis

  1. #1

    Esper Genisis

    has anyone made rules set for this me 5E sci-fi game by wizards? I would but am computer illiterate

  2. #2
    I haven't heard of anyone building a ruleset for this game system for FG; so you would have to use one of the generic frameworks to play the game (such as MoreCore or CoreRPG)

    Regards,
    JPG

  3. #3

  4. #4
    Trenloe's Avatar
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    I’m not aware of anyone making a FG ruleset for this.

    Esper Genisis is based on D&D 5E, so use the 5E ruleset.

    You’ll have to enter data manually and also manually adjust for any setting specific rules.

    If you need to change skills, see this extension as an example: https://www.fantasygrounds.com/forum...n5-Suggestions

    You may also want to look at 5E Ultramodern to see if that helps with some aspects: https://www.fantasygrounds.com/store...PFG5EDEM201610
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  5. #5
    Would it be easier to use the D&D 5e Ruleset and make the Esper Genesis rules an extension for it? That way you're not having to reinvent an entire wheel, but still be able to add new stuff, or override certain things? Or am I misunderstanding how that all works?

  6. #6
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    Quote Originally Posted by Predatorian3 View Post
    Would it be easier to use the D&D 5e Ruleset and make the Esper Genesis rules an extension for it? That way you're not having to reinvent an entire wheel, but still be able to add new stuff, or override certain things? Or am I misunderstanding how that all works?
    Yes that would be the way to approach this one.

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  7. #7
    While not a ruleset, but based on 5e, there is this https://www.fantasygrounds.com/store...PFG5EDEM201610

    Maybe something similar can be done for Esper Genesis?

  8. #8
    I am working on entering the data from EG Core and Threats data into the FG 5e ruleset framework on my EG Campaign Dev Server. I then export mods to my campaign game server for running the game. Contact me for lessons learned. I use NPC Engineer to import the monsters from the Threat DB.

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