Thread: [WIP]Alien RPG ruleset
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April 15th, 2020, 01:20 #291
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April 15th, 2020, 02:02 #292
just updated. some text still looks a little whispy i feel but i did up the size of most ttf fonts.
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April 15th, 2020, 02:30 #293
I did notice the dots in the dice font on the numbered text I've re-created the font and moved the dot in each glyph and made it as small as the software I am using allows. I've loaded it here so you can update when convenient (sorry I didn't do a better check sooner, I wanted to push the fix, quickly).
Code:<font name="dieresult"> <fgffile name="graphics/fonts/dots.fgf" /> <ttf file="graphics/fonts/dots.ttf" name="dots" size="12" /> <color value="#ffffff" /> </font>
UPDATE: dots font removed, created an invisible fontLast edited by zombielord; April 16th, 2020 at 23:26.
Ultimate License Holder
Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
Register at www.fg-con.com for all the latest info.
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April 15th, 2020, 03:29 #294
I create Up-sized Dice Icons based on photos of the dice for the graphics\icons folder
[re-created & updated the font, link in another post]Last edited by zombielord; April 16th, 2020 at 16:08.
Ultimate License Holder
Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
Register at www.fg-con.com for all the latest info.
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April 15th, 2020, 03:45 #295
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April 15th, 2020, 04:06 #296
I'll do some looking into the character sheet.
I've also updated the d6 graphics located and made a d6.zip file to extract those graphics at graphics\dice\d6
In graphics\graphics_frames
<framedef name="desktop">
<bitmap file="graphics/frames/xenomorphhivetexture.png" />
<top rect="0,0,1500,1125" />
<middle rect="0,1080,1764,200" />
</framedef>
<framedef name="desktop">
<bitmap file="graphics/frames/xenomorphhivetexture.png" />
<!--<top rect="0,0,1500,1125" />-->
<middle rect="0,0,1500,1125" />
</framedef>
<font name="sheetlabelmini">
<fgffile name="graphics/fonts/LibreBaskerville-Regular-8" />
<ttf file="graphics/fonts/LibreBaskerville-Regular.ttf" size="10" />
<color value="#34BF00" />
</font>
In graphics\graphics_icons.xml need to add the following to the <!-- Sidebar --> area
<icon name="button_assets" file="graphics/sidebar/button_blank.png" />
<icon name="button_assets_down" file="graphics/sidebar/button_blank_down.png" />
In campaign\record_char_talents.xml update
<label name="timelimitlabel">
<anchored to="wrightanchor" width="100" height="20">
<top />
<right anchor="left" relation="relative" offset="0" />
</anchored>
<color>000000</color>
<static textres="record_talents_timelimit_label" />
</label>
<string name="record_talents_timelimit_label">Cur./ Max (Time Limit)</string>
<string name="record_talents_timelimitMax_label"></string><!--Max-->
<string name="record_talents_timelimitCurrent_label"></string><!--Current-->Last edited by zombielord; April 15th, 2020 at 07:47.
Ultimate License Holder
Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
Register at www.fg-con.com for all the latest info.
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April 15th, 2020, 06:45 #297
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April 15th, 2020, 07:49 #298
I was updating my above post with various updates. For the character sheet I just re-wrote the Time Limit text and zero-ed out the other. It's a dirty fix but it works and should work on Classic & Unity without any issue.
Ultimate License Holder
Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
Register at www.fg-con.com for all the latest info.
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April 15th, 2020, 17:46 #299
great stuff! just implemented these. had to dump some unused graphics i knew of and the ones for the unused dice so i could keep the file size down. the forums won't let me post anything above 8MB i think. if i get too expansive, I'll have to start using dropbox or something.
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April 16th, 2020, 22:31 #300
Grabbed the latest release, and I've done alot of work on the built-in theme:
Changed all fonts to ones that allow distribution, and even commercial usage (Some of the fonts in the original theme had restriction
Removed non-used fonts to keep file size down.
Removed unused decal
Added some font color variation (all still green) for bold, italic, and bold-italic fonts
Resized the toolbar fonts so they fit in frame
Moved the default dice locations
Removed the unused language dropdown
Created a brand new font called Invisible (no more dots font).
Adjusted the charcter sheet slightly for the new fonts
A few image enhancements (sharpened all images for the character sheet, modified the sidebar buttons)
Added a few items to the loading text when the ruleset is loaded (links to Alien RPG ebooks, game trailer, and added a credit line for some of the contributions)
NOTE: There is an issue with the character sheet only linking to CRITICAL INJURIES ON SYNTHETICS (this was already addressed earlier, maybe the fix wasn't applied to the last distro file?)Last edited by zombielord; April 17th, 2020 at 05:44.
Ultimate License Holder
Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
Register at www.fg-con.com for all the latest info.
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