Thread: [WIP]Alien RPG ruleset
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April 3rd, 2020, 18:42 #251
Found a couple of errors in my AlienRPG space theme. It works fine in Fantasy Grounds Classic, it has some errors with UNITY but I'll iron those out when (if) the ALIEN RPG ruleset gets updated.
Until then I hope you find it helpful.Ultimate License Holder
Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
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April 5th, 2020, 16:26 #252
I just got unity last night so I can start trying to figure things out soon.
But I have a theory. I based my ruleset on the ”Mutant: Year Zero” extension. That ruleset used the ”curse of strahd” theme by Dammned I believe. I THINK that something about that theme is preventing the Alien RPG to load up properly. I just need to figure out how to cut it from the code. If you can figure it out first, let me know what you come up with.
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April 5th, 2020, 16:30 #253
I can get it to load, and throw errors, the biggest being erroros in the column_number.lua script and the dice script saying Name (dS.6) must be alphanumeric value. I'll zip everything up so you can see what I've got at the moment.
Ultimate License Holder
Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
Register at www.fg-con.com for all the latest info.
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April 5th, 2020, 16:36 #254
>> zipped up partially working file link was here <<
LINK REMOVED, File has been updated by pr6i6e6st
Still doesn't work but the errors are less.Last edited by zombielord; April 12th, 2020 at 07:42.
Ultimate License Holder
Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
Register at www.fg-con.com for all the latest info.
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April 5th, 2020, 20:38 #255
- Join Date
- Jan 2019
- Posts
- 204
Hi, there is an issue with the font selected in the chat. The &apos character won't display correctly with the current font defined and it is also difficult if you want to display words in capital letters as per default everything is displayed as capital:
<!--Chat-->
<font name="systemfont">
<fgffile name="graphics/fonts/Computeristic.fgf" />
<ttf file="graphics/fonts/Candara.ttf" name="Candara SDF" size="14" />
<color value="#34BF00" />
</font>
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April 6th, 2020, 22:41 #256
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- Jan 2019
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- 204
Trying to build the critical injuries table, how do you specify you want it with a d66.
When creating the table out of values it chooses d56+10 and I don't seem to be able to modify it.
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April 6th, 2020, 22:43 #257
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April 6th, 2020, 22:48 #258
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April 7th, 2020, 12:44 #259
- Join Date
- Mar 2020
- Posts
- 3
Hello pr6i6e6st,
Do you remember by chance how you put the custom dices into your ruleset & in the GUI ? Which files, directories & scripts ?
I understand that you used the Custom Dices extension (I posted there too), but unless I've not seen it, this solution do not allow to easily roll several customs dices (I'd be happy to be wrong on this one ).
Sorry for being off topic here (I can create my own topic if you prefer), and thanks in advance for your help !
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April 7th, 2020, 13:02 #260
Ok so to add them to the GUI, I believe I did that in desktop_pannel.xml.
I know I used the Mutant: Year Zero extension to start, which already had the custom dice extension included within it, so my ruleset has it built in as well. Basically you just include the files in your base.xml file.
I haven't been able to rig it to chat commands yet
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