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  1. #231
    NVM Didn't see the post above thanks for the help.
    Last edited by GoodGuyGraves; March 18th, 2020 at 18:00.

  2. #232
    Quote Originally Posted by GoodGuyGraves View Post
    So tried renaming it and still getting that same error then the game is not showing up in my ruleset list.
    Try Fantasy Grounds classic, as stated, I haven’t had a copy of unity to work with yet.

  3. #233
    Quote Originally Posted by pr6i6e6st View Post
    Try Fantasy Grounds classic, as stated, I haven’t had a copy of unity to work with yet.
    ok That made it work, Just got unity today and was playing with starfinder stuff when i was like wait maybe they have ALIENS! Didn't think about the version difference my bad and keep up good work man.

  4. #234
    Quote Originally Posted by GoodGuyGraves View Post
    ok That made it work, Just got unity today and was playing with starfinder stuff when i was like wait maybe they have ALIENS! Didn't think about the version difference my bad and keep up good work man.
    Yeah, no I forgot that the open beta just got released there as well. Trenloe got our backs lol. Thank you and hopefully I can get a copy for myself soon so I can experience that goodness.

  5. #235
    Quote Originally Posted by pr6i6e6st View Post
    Yeah, no I forgot that the open beta just got released there as well. Trenloe got our backs lol. Thank you and hopefully I can get a copy for myself soon so I can experience that goodness.
    Ya i just got the 9 a month to give it a test to see how much i like it before buying it and so far its allot of fun. I been playing with the Fog of war and its super easy to apply to maps .

  6. #236
    found and fixed a couple of bugs. these consisted of a bug with critical injury rolls for synthetics on the combat tracker, and on character sheets, as well as dealing with critical injuries returning a nil value, which was because I had removed "Time Factor" but not all the calls to it. hopefully, everything should run more smoothly, I have a game in a couple of hours to prepare for haha. wish us all luck lol.

  7. #237
    Upgraded the ruleset, now a new PC sheet will not allow for changes to HP. Also, when I add PC to Combat Tracker and add HP there, the HP is added to the Stress level instead..

  8. #238
    Quote Originally Posted by duff563 View Post
    Upgraded the ruleset, now a new PC sheet will not allow for changes to HP. Also, when I add PC to Combat Tracker and add HP there, the HP is added to the Stress level instead..
    V2 or the old version?

  9. #239
    Quote Originally Posted by pr6i6e6st View Post
    V2 or the old version?
    Also, new character sheets may need to be made

  10. #240
    Been tinkering with adapting the ruleset to unity, and thought I'd share some things to adapt while you are developing for FGC. I've got it to no longer error during startup, but it doesn't render. Still they are things that could be cleaned.

    [3/18/2020 12:34:31 PM] [<color="red">ERROR</color>] Ruleset Info Load (AlienRPGv2): '=' is an unexpected token. The expected token is ';'. Line 19, position 77. Commented out the https:// announcment link
    [3/22/2020 12:28:46 AM] [<color="red">ERROR</color>] font: Missing TTF tag for font (diemod). [AlienRPGv2] [graphics/graphics_fonts.xml] Added tag
    [3/22/2020 12:28:46 AM] [<color="red">ERROR</color>] font: Missing TTF tag for font (dieresult). [AlienRPGv2] [graphics/graphics_fonts.xml] Added tag
    [3/22/2020 12:28:46 AM] [<color="red">ERROR</color>] Error loading ruleset XML file. [AlienRPGv2] [campaign/record_char_talents.xml]: Name cannot begin with the '<' character, hexadecimal value 0x3C. Line 428, position 6. Removed extra '<'
    [3/22/2020 12:40:22 AM] [<color="red">ERROR</color>] Unable to locate ruleset file. [AlienRPGv2] [campaign/template_char.xml]" Commented out that line as it wasn't in the files.
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