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  1. #391

    Join Date
    Sep 2013
    Location
    Tonganoxie, KS
    Posts
    39
    Your fix to the NPC sheet adds the weapons to the combat tracker as well! Still doesn't work for the PC's though.

  2. #392

    Join Date
    Sep 2013
    Location
    Tonganoxie, KS
    Posts
    39
    After watching your game, I have a question. On your critical injury roll, the table returned a numeric value for the days to heal. Was that just a number listed in the table, or does the ruleset do a roll for values such as 2D6 and use that value? If so, how does that work?

  3. #393

  4. #394
    small update to include the update from the Clock Adjuster extension, in which events and reminders will roll on a table with the same name as the reminder or event when triggered.

    this allows you to set up random periodical events. perhaps the ship is less than adequate and will take component damage over a period of time while in FTL. you can now set a reminder to roll on your COMPONENT DAMAGE table by giving the reminder the same name, and when the designated time has passed, the table will be rolled on automatically. or maybe you need to set a table for Alien swarm decisions while the party tries to escape. the limits are endless with tables!

  5. #395
    fixed a bug with health behaving very weirdly and spouting out errors.

  6. #396

    Character Sheet 1

    character sheet 1.png

    Shift: The number of hours in a Shift
    Turn: The number of minutes in a Turn
    Round: The number of seconds in a Round

    Name: Character Name
    Portrait: Character Portrait
    Token: Character Token

    Health Section:
    • set max health in field below health section
    • click button next to Health Label to change rules to Human or Synthetic
    • ctrl mouse-wheel or click to adjust health
    • when health is at 0, a button to roll on a table named "CRITICAL INJURIES" or "CRITICAL INJURIES ON SYNTHETICS". Make sure these tables are public.
    • Doubleclick or drag-and-drop Health numberfield to make Death Rolls
    • When health is reduced and type is Human, health loss will cause stress gain
    • When health reaches 0, will roll "CRITICAL INJURIES" or "CRITICAL INJURIES ON SYNTHETICS" and "PANIC ROLL" or "SPACE COMBAT PANIC ROLL" tables.
    • When Health is above 0 and type is Human, will heal 1 point every 10 minutes.


    Time Section:
    • Displays current time
    • Stressed button determines if you can lose Stress over time or not. If enabled (black), Stress will not be reduced over time. If disabled (white), Stress will reduce 1 point per Turn.


    Stress Section:
    • Panic Button rolls on the table "PANIC ROLL" or "SPACE COMBAT PANIC ROLL" with a d6, adding your stress points.
    • Stress can be added or reduced by clicking or ctrl+mousewheel
    • Stress can be rolled from the numberfield
    • The checkmark beside the Stress numberfield determines if you are currently panicking. See rules in Core book on "More Panic" for more information.
    • Stress is automatically reduced every turn if "Stressed Button" in the Time Section is disabled.


    Max Health: determines the maximum amount of health your character has.

    Skills: click-and-drag or double-click to make skill rolls, which will add your skill level, the associated attribute, your stress, and the "Modifier" box below the chat.

    Attributes: click-and-drag or double-click to make Attribute rolls, which will add your attribute, your stress, and the "Modifier" box below the chat.

    Current Panic Effect: a text field to drag panic results into for reference
    Panic Mod: a modifier to the results of Panic Rolls.

    Armor: a list of equipped Armor from your inventory. you can click-and-drag or double-click from the "Rating" field to make an Armor Roll.

    Combat Type: changes which table to roll on for Panic Rolls. "PANIC ROLL" or "SPACE COMBAT PANIC ROLL".

    Experience: Click or ctrl+mousewheel to manually track experience points.

    S.Points: Story Points. Click or ctrl+mousewheel to manually track Storypoints.

    Radiation Points Section:
    • Radiation Points can be adjusted with ctrl+mousewheel or by clicking.
    • adding a point will roll a number of Base Dice to determine damage (Damage must be manually applied currently)
    • removing a point will roll to determine if points are instead permanent (Permanent points must be manually applied currently)
    • checkbox next to Current Points numberfield will track time if enabled (black) and displays a button to change the strength of the radiation. Radiation points will be automatically added over time when enabled, and will automatically be removed when disabled (white)
    Last edited by pr6i6e6st; June 12th, 2020 at 05:58.

  7. #397

    Character Sheet 2

    character sheet 2.png

    Weapons List:
    • Shows equipped weapons from your inventory
    • # shows the number of that item
    • Name shows the name of the item
    • Rounds shows the number of reloads for the item
    • Weight shows how heavy the item is
    • Equpped buttons can be clicked to quickly unequip a weapon
    • Bonus field can be double-clicked or click-and-dragged to add the bonus, appropriate skill points, appropriate attribute points, stress points and adds the modifier from below the chat
    • Damage shows your Base Damage (must be manually applied currently)
    • Range displays the weapons range. if CC, rolls from the Bonus field will use Close Combat. any other option will roll Ranged Combat


    Vehicle List:
    • Shows the list of the player's vehicles
    • Active Vehicle can be selected with the checkmark next to the vehicle's type
    • can roll Armor rolls from the A.R. field
    • can roll Piloting rolls from the T/M (Thrusters/Maneuverability) field
    • Displayes the vehicles equipped armaments and countermeasures
    • Ranged Combat rolls can be made from an Armament's B (Bonus) field
    Last edited by pr6i6e6st; June 12th, 2020 at 05:34.

  8. #398

    Character Sheet Special Tab

    character sheet Special Tab.png

    Talents:
    • Talents can be created or dropped here
    • Dice field can contain dice manually added for rolls related to the talent
    • numberfield is for quick reference


    Conditions:
    • when enabled, all but "Exhausted" will make appropriate rolls over time and/or adjust health and "Stressed" button on main tab
    • when Freezing is enabled, a strength can be set


    Consumables:
    • Will automatically calculate food and water from inventory
    • will automatically calculate equipped items in inventory which have an air or power supply
    • reset buttons allow you to adjust the supply number then reset back to what's in your inventory on the fly
    • modifiers will modify your supply rolls
    • tracking will enable automatic rolls for consumables


    Critical Injuries:
    • Critical Injuries can be manually added and set
    • Heal time will announce when healed after time is up
    • Current Timelimit field determines how many Turns/Shifts/Rounds/Days have passed
    • Max Time Limit Field determines how many Turns/Rounds/Shifts/Days to roll stamina or death rolls.
    • does not currently actively effect skill or ability rolls and is merely a reminder at this point in development
    Last edited by pr6i6e6st; June 12th, 2020 at 05:38.

  9. #399

    Character Sheet Inventory

    character sheet Inventory Tab 1.png
    character sheet Inventory Tab 2.png

    Inventory List: Generic player inventory list

    Vehicle List:
    • Shows the list of the player's vehicles
    • Active Vehicle can be selected with the checkmark next to the vehicle's type
    • can roll Armor rolls from the A.R. field
    • can roll Piloting rolls from the T/M (Thrusters/Movement) field
    • Displayes the vehicles equipped armaments and countermeasures
    • Ranged Combat rolls can be made from an Armament's B (Bonus) field


    Signature Item List: A specialized Inventory list for Signature Items

    Tiny Items: A specialized Inventory list for Tiny Items

    Currency: a section to keep track of money

    Encumbrance: Keeps track of your encumbrance based on your Inventory List. Mult.X will multiply your carrying capacity. (Currently no automation beyond display)

    Armor: a list of equipped Armor from your inventory. you can click-and-drag or double-click from the "Rating" field to make an Armor Roll.
    Last edited by pr6i6e6st; June 12th, 2020 at 05:39.

  10. #400

    Character Sheet Notes Tab

    character sheet Notes Tab.png

    Relationships: Track who your buddy and rival's are

    Traits: What's your most noticeable trait?

    Career: can drop a Career Record here. (no current automation)

    Appearance: How do you look?

    Age: How old are you?

    Blank Notes: make notes about your character or whatever

    Personal Agenda: What's your plan?

    Campaign Notes: some things are going to be important to remember.

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