Thread: [WIP]Alien RPG ruleset
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June 24th, 2020, 09:43 #411
thank you. i was preparing for a game later today and stumbled upon a few bugs. fixed some things with health, radiation, critical injuries regaining health, losing stress.(though they're still rolling multiple times for a single instance).
sorry to everyone for the long wait for these fixes, i realize how much of a pain they must have been. busy times.
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June 26th, 2020, 00:55 #412
- Join Date
- Jul 2018
- Posts
- 2
We ran our game and had a blast. One thing I noted, whenever I added an enemy npc to the combat tracker, it would have 0 hp even though I have max and current hp set in the npc template, and would roll twice on the synth crit table for some reason. I Don’t know if I set it up correctly. I can post a video if it would help.
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July 18th, 2020, 14:51 #413
- Join Date
- Jan 2018
- Posts
- 1
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July 18th, 2020, 14:55 #414
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July 18th, 2020, 14:57 #415
And the current time.
You can play the game perfectly fine without using the clock at all. It just makes keeping track of time management functions a lot easier. I personally always use it.
Also, I know it’s been a while since I’ve updated this, I’ve been working on an NPC Maker for 5e for Rob Twohy quietly. The knowledge I’ve gained from the experience will come in handy for future updates to this ruleset.Last edited by pr6i6e6st; July 18th, 2020 at 15:17.
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July 20th, 2020, 19:53 #416
Is there a tutorial somewhere for this ruleset? There's a bunch of icon stuff in the bottom I can't figure out what to do with.
I bash.
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July 20th, 2020, 19:56 #417
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July 24th, 2020, 11:30 #418
- Join Date
- Oct 2016
- Posts
- 3
Hi pr6i6e6st,
Let me start by saying a huge "thank you" for creating this ruleset - it's awesome I hope you continue to evolve it.
I run a lot of official DnD5e modules through Fantasy Grounds so have never really looked "behind the scenes" to figure out how anything really works, but Alien RPG is such cool game that your ruleset implementation inspired me to setup all the tables and copy over all of my content to be able to run an online session of Chariot of the Gods. Your YouTube video was a real help!
I do have a couple of issues (so far!) :
1) When I join as a client (localhost) to test or as a demo client on a separate PC, I get the following : Script Error: [string "chat"]:1: setValue: Unable to create node
Script Warning: setValue: Database node not owned (calendar.dateinminutes). The calendar seems setup ok (I can adjust days and advance time ok using your clock widget).
2) When I add a weapon to a characters Inventory and Equip it, and then go to the Main tab and use the weapon, I can roll the attack roll without a problem by dragging the "Bonus" box over to the chat window/dice pool but if the attack is successful and I then try to drag the damage over to display the output in the chat window I get the following error message: Script Error: [string "weapondamage"]:1: attempt to concatenate global 'CombatName' (a nil value)
I get this either as GM running the session or as a player if I use a separate PC to connect as a character. I've tried a couple of different weapons and different characters.
Neither are show stoppers - I just clear the error and continue but am hoping to resolve before I get my players (some who are new to FG) to connect their clients.
Any ideas? I am currently running this on Classic Fantasy Grounds (but intend to also move my game over to Unity to test performance). I have an Ultimate license and test with the localhost client and as a demo user on a separate PC.
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August 2nd, 2020, 13:46 #419
- Join Date
- May 2020
- Location
- Iowa, USA
- Posts
- 55
Great ruleset so far. Trying to wrap my head around everything since I just got the game yesterday!
I did find an odd bug on the FGC version though. I was adding talents to the talents section and noticed that even when I lock an item and close it. It still will allow editing when it's reopened without unlocking it. Also on the character sheet what is the dice and number next to a talent for?
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August 4th, 2020, 23:53 #420
Hi pr6i6e6st, it's been a while. I'm running Chariot of the Gods one more time and I was trying to create the Critical Injuries Table with the d66 instead of a d6 and the table calling to a new table like I made it months ago. The problem is that I cannot make the table to show the results on the chat window. I don't know if I'm writing correctly the numbers in the fields or what's the problem. Ie, if I write 1-1, 1-2, 1-3, etc. nothing is showed in the chat, but if I writ 1-10, 1-20, 1-30... if I roll a 21 the 1-30 result appears. I'm confused.
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