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  1. #181
    Quote Originally Posted by VenomousFiligree View Post
    It works for pr6i6e6st, but not for me. So probably something I'm doing wrong!
    This might be a dumb thing to ask, but are you rolling that from the weapon bonus field? Or the skill itself?
    “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
    ― H. P. Lovecraft, The Call of Cthulhu and Other Weird Stories

    “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”
    ― H.P. Lovecraft, Supernatural Horror in Literature

  2. #182
    Quote Originally Posted by pendragon2009 View Post
    I think some people needs that video pr6i6e6st promised time ago ;p
    Indeed it would be nice. I promise I’ll try to do that ASAP, been having trouble getting quiet time in the home to do so
    “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
    ― H. P. Lovecraft, The Call of Cthulhu and Other Weird Stories

    “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”
    ― H.P. Lovecraft, Supernatural Horror in Literature

  3. #183
    VenomousFiligree's Avatar
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    Quote Originally Posted by pr6i6e6st View Post
    This might be a dumb thing to ask, but are you rolling that from the weapon bonus field? Or the skill itself?
    Not dumb at all! Now that I'm rolling it from the weapon it works fine!

    However... Is the damage calculating correctly.

    Quote Originally Posted by Core Rules
    DAMAGE is the base Damage rating, i.e. how many points of damage your target suffers if your attack is successful. If you roll extra , you can deal additional damage.
    My understanding is that the first success causes the damage value of the weapon to be inflicted, with each subsequent success adding 1 damage. However at the moment the weapon damage value is added to the number of successes.
    Everywhen brings the action and adventure of the Barbarians of Lemuria (BoL:ME) roleplaying system to all times and places!

    Previously: MurghBpurn

  4. #184
    Quote Originally Posted by VenomousFiligree View Post
    Not dumb at all! Now that I'm rolling it from the weapon it works fine!

    However... Is the damage calculating correctly.



    My understanding is that the first success causes the damage value of the weapon to be inflicted, with each subsequent success adding 1 damage. However at the moment the weapon damage value is added to the number of successes.
    Awesome!

    And no, damage is not being calculated correctly at the moment. Currently my programming has it add all successes and damage to the roll result.

    I could negate the result and leave only the weapons damage, and allow additional damage to be handled with discretion by player and GM.

    I’m just currently struggling to figure out how to deal with roll results for stuff like that and the dice tower (which also doesn’t work properly)
    “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
    ― H. P. Lovecraft, The Call of Cthulhu and Other Weird Stories

    “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”
    ― H.P. Lovecraft, Supernatural Horror in Literature

  5. #185
    VenomousFiligree's Avatar
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    As extra successes from ranged and close combat can be used for a variety of effects, I would suggest leaving damage out of the roll altogether and just report successes, just like any other skill roll.
    Everywhen brings the action and adventure of the Barbarians of Lemuria (BoL:ME) roleplaying system to all times and places!

    Previously: MurghBpurn

  6. #186
    Quote Originally Posted by VenomousFiligree View Post
    As extra successes from ranged and close combat can be used for a variety of effects, I would suggest leaving damage out of the roll altogether and just report successes, just like any other skill roll.
    alright i included that in a new update.

    i realized that you roll panic when you get a critical injury, so i've rigged that up, and moved some of that automation to be only for characters on the combat tracker.

    i included a button on character sheets and the combat tracker (not bound together yet, having trouble getting the buttons to link) so you can switch what kind of panic roll you'll be making. it's looking for the table "SPACE COMBAT PANIC ROLL" with the new option.
    “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
    ― H. P. Lovecraft, The Call of Cthulhu and Other Weird Stories

    “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”
    ― H.P. Lovecraft, Supernatural Horror in Literature

  7. #187
    VenomousFiligree's Avatar
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    Great work, again!

    Question. Should the critical injury roll auto fill in the critical injury window on the character sheet Special tab?
    Everywhen brings the action and adventure of the Barbarians of Lemuria (BoL:ME) roleplaying system to all times and places!

    Previously: MurghBpurn

  8. #188
    Quote Originally Posted by VenomousFiligree View Post
    Great work, again!

    Question. Should the critical injury roll auto fill in the critical injury window on the character sheet Special tab?
    Not currently. That's something I'd like to do at some point
    “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
    ― H. P. Lovecraft, The Call of Cthulhu and Other Weird Stories

    “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”
    ― H.P. Lovecraft, Supernatural Horror in Literature

  9. #189
    fixed panic rolls, death rolls, and food supply rolls, sorry guys
    “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
    ― H. P. Lovecraft, The Call of Cthulhu and Other Weird Stories

    “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”
    ― H.P. Lovecraft, Supernatural Horror in Literature

  10. #190
    After all the awesome work you've done you dare to say sorry??? Same on you pr6i6e6st!

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