Thread: Effect for setting Strength
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August 15th, 2019, 23:46 #1
Effect for setting Strength
Good day!
In my Savage Rifts game, the various Power Armors have the ability to set a user's strength to a set number, such as d12+1. Is there an effect that one can apply to the armor that when equipped will change the user's strength to the set number (in this case d12+1)?
Thanks,
GBUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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August 16th, 2019, 14:12 #2
Try putting this in the armor item card in the blank field immediately under the "Availability" area:
[Strength = 5d, Strength +1]
For attributes the dice are numbered (i.e. 1d = a d4, 2d = a d6, and so on...)Last edited by YamaShintaku; August 16th, 2019 at 14:16. Reason: adjust the location of parameters
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August 16th, 2019, 16:27 #3
Thanks...I'll give that a try as soon as I get home!
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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August 16th, 2019, 20:35 #4
Didn't seem to work, sadly.
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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August 16th, 2019, 20:45 #5
I tried that, [Strength = d12+1], [Strength=d12+1]. [Pace +2] doesn't seem to work, but [Toughness +4] does. Strange.
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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August 16th, 2019, 21:00 #6
OK...so I can get the die up to d12, but the +1 is eluding me...my combined effect is [Toughness +4, Pace +2, Strength = 5d] currently. I've tried 5d+1 and that just grants me d12 (as does 5d), trying [Strength =5d, Strength +1] nets me a +1 modifier to the roll (so d12 +1 if the trait die is higher, or d6 +1 if the wild die is higher). Still working it out.
Thanks for your help so far!!!!
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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August 17th, 2019, 16:34 #7
Effects doesn't support complex values. Because of this you can only define traits with integers that represent "dice step", ie.
Code:1d = d4 2d = d6 3d = d8 4d = d10 5d = d12 6d = d12+1 7d = d12+2 etc.
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August 17th, 2019, 18:20 #8
Thanks Ikael!
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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