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  1. #1

    FGU Early Access - Known Differences and Issues

    This thread will be used to track known items reported during FGU play test. The items will be broken into To Be Fixed; and Known Differences (from FG Classic).

    Changes By Design

    • Any assets that you have purchased will be available via the Assets button. They are not actually loaded until they need to be displayed, so take up negligible memory until viewed/used. Please note that not all DLC products are available on FGU yet.
    • By design, image records are not created automatically based on the existence of files in your campaign images folder. Because each image record can now be anywhere from zero to multiple different image assets, we can't assume one file equals one record. Drag assets to existing image records, or onto image list to create an image record with that asset.
    • Program title bar remains when maximized. This is a current limitation of Unity platform.
    • Files can no longer be dragged and dropped directly into Images list or Asset view. This is a current limitation of Unity platform.
    • Assets can not be shared for viewing by other users; but all assets owned by players are now available any time they play.
    • Anybody can create a campaign, but only licensed users can host a session (including localhost sessions).
    • Manage Characters (i.e. Local mode) has been deprecated. Create an empty campaign to import/edit/export characters.
    • Image lock client view has been deprecated.
    • Mood lighting has been deprecated.

    Features From FGC Not Implemented, But Planned for Future Releases

    • Image pointer fill shading.
    • Token locking is not implemented. While we want some sort of movement history or approval long term, we haven't decided what that will be yet.

    Last edited by Moon Wizard; August 21st, 2020 at 17:12.

  2. #2
    Reported Items - Main App

    • [FGU-411] - Investigate why explode low and high on same dice is not working
    • [FGU-629] - [2E] Sheet using several subwindows and windowlists is not drawing correctly
    • [FGU-634] - [2E] Anchoring not matching FGC in some windows
    • [FGU-640] - When stretching window across monitors, top/left is always placed on primary monitor
    • [FGU-719] - Die mode limit operator in dice expressions is not working
    • [FGU-815] - Table record layout not correct
    • [FGU-847] - Unable to import PC from previously played campaign as a player
    • [FGU-849] - Custom image pointers are not working
    • [FGU-859] - Sharing violation error when receiving portrait updates
    • [FGU-939] - Deleting PC (or clearing owner) while owned token on a map does not remove ownership from token (and associated LoS)
    • [FGU-965] - Unidentified name field in image window does not appear until lock toggled
    • [FGU-974] - Unable to share map from image background panel
    • [FGU-977] - Chat window links are not providing correct hover cursor
    • [FGU-1000] - Player isometric grid size does not match GM grid size
    • [FGU-1001] - Hang when editing LoS on large map
    • [FGU-1002] - Lines are visible at bitmap segments
    • [FGU-1003] - Cannot change party sheet grid type
    • [FGU-1004] - Token Visibility when using Masks and Token hostile/friendly/faction issue
    • [FGU-1007] - GM stuck in link drag mode after player rolls dice while GM dragging a link in FGU
    • [FGU-1013] - Player modules not owned by GM can not be approved by GM
    • [FGU-1016] - Script error on character import from another campaign
    • [FGU-1044] - Dice not launching at correct speed
    • [FGU-1045] - Control plus mouse drag does not resize windows like FGC
    • [FGU-1046] - Investigate token movement via arrow keys on maps with isometric grids.
    • [FGU-1050] - Players can not see other players' drawings on images
    • [FGU-1054] - Unable to export single image records
    • [FGU-1056] - Player dice shown in GM color on GM screen
    • [FGU-1057] - Lag during freehand unmasking
    • [FGU-1067] - Single line text fields not scrolling horizontally when typing
    • [FGU-1080] - Gaps in some frame graphics when using UI scaling
    • [FGU-1082] - Painting does not always apply to active layer
    • [FGU-1083] - Player dice color changes propagating to other players
    • [FGU-1121] - Rolling font blurring at some UI scales
    • [FGU-1124] - Speech bubble not appearing on character portrait when player user typing
    • [FGU-1131] - [2E] New menu system not working
    • [FGU-1138] - Player targeting arrows sometimes not visible.
    • [FGU-1139] - GM and player dragging same token can cause duplicates
    • [FGU-1146] - Tokens dropped from Assets window directly report incorrect targeting distances.
    • [FGU-1168] - Lists missing or not displaying correctly after playing for a while.
    • [FGU-1174] - After reverting module, all module categories missing until reload.
    • [FGU-1178] - Mac wheel scroll appears to be using momentum, not delta
    • [FGU-1179] - Players joining after new PC portrait set cannot see the portrait
    • [FGU-1182] - [5E] Control key is not inverting damage dragged from chat window
    Last edited by Moon Wizard; July 29th, 2020 at 17:58.

  3. #3
    Reported Items - Updater/Settings/Installer

    • [FGUUPDATE-7] - Installing to non-standard directory prevents updater from running after initial install
    • [FGUUPDATE-16] - Moving updater between monitors with differing resolutions makes interface inaccessible
    • [FGUUPDATE-17] - Changing application path after update does not work
    Last edited by Moon Wizard; March 14th, 2020 at 00:43.

  4. #4
    Reported Items - Mac Specific

    • [FGU-820] - Unable to span Mac FGU client across multiple monitors
    • [FGU-879] - Using arrow keys in formatted text fields inserts control characters.
    • [FGU-1061] - Formatted text table add cell shortcut key combination causes Mac to change applications
    Last edited by Moon Wizard; April 26th, 2020 at 01:36.

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