Thread: Bestiary
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August 18th, 2019, 21:55 #11
Nah. I think I'm OK mentioning this as Erik Mona posted the info on a Facebook group. The Lost Omens World Guide contains 7 or 8 backgrounds plus feats/focus spells for one archetype relevant to each of the 10 regions. Also a small number of items, feats and spells throughout the book. Nothing directly related to Ancestries. So my guess would be the Lost Omens Character Guide due the middle of October will have stuff like that in it.
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August 19th, 2019, 02:43 #12
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August 21st, 2019, 00:35 #13
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August 25th, 2019, 01:14 #14
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Just a request for the Bestiary.
The bestiary has a section for making elite/weak adjustments. I think that this would be great to implement as a toggle on creatures as opposed to needing to make a copy of a creature and applying the changes (or adding a keyword/effect)
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August 30th, 2019, 22:28 #15
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August 31st, 2019, 13:11 #16
Grand Templar
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September 1st, 2019, 01:39 #17
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The part I'm talking about is a bit more straightforward though, which is why I'm looking for a simple toggle:
Sometimes you’ll want a creature that’s just a bit more powerful than normal so that you can present a challenge that would otherwise be trivial, or show that one enemy is stronger than its kin. To do this quickly and easily, apply the elite adjustments to its statistics as follows:
• Increase the creature’s AC, attack modifiers, DCs, saving throws, Perception, and skill modifiers by 2.
• Increase the damage of its Strikes and other offensive abilities by 2. If the creature has limits on how many times or how often it can use an ability (such as a spellcaster’s spells or a dragon’s Breath Weapon), increase the damage by 4 instead.
• Increase the creature’s Hit Points based on its starting level (see the table below).
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September 3rd, 2019, 21:22 #18
I'll look at something like this when I get to finalising the Bestiary. But this won't be a toggle - as I image that future products will introduce future adjustments, and so I want to make the process of applying adjustments flexible.
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September 4th, 2019, 19:18 #19
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September 30th, 2019, 22:49 #20
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Any news on a release date??
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