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August 5th, 2019, 20:00 #1
Savage Rifts Iconic Framework assistance
Good day,
In my ongoing Savage Rifts development, I've found out how to make it so that adding a race also adds that races abilities to the character sheet. I've also, with the assistance of others, figured out how to change it so that the Setting field in the Main tab is now a drag n' drop field for Iconic Framework. I've adjusted the IZ "Occupation" code for this. The only thing is that when dragging/dropping Iconic Frameworks here, the abilities of the iconic frameworks are not added to the sheet. Any way for this field to add to abilities on the sheet as well?
SR Iconic Frameworks.JPGSR Iconic Frameworks 2.JPGUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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August 6th, 2019, 01:56 #2
- Join Date
- Jul 2016
- Posts
- 205
Excellent work, sir!
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September 15th, 2022, 14:36 #3
Did you not ever figure this out? I got around to testing today and noticed that the Iconic Frameworks don't update anything (Juicer state increases, for example). Even when the abilities are dragged over manually from the framework card, they don't update. Is this a limitation of the system? I noticed that the Foundry version will do this, but the Fantasy Grounds version is the better Rifts system by far.
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September 15th, 2022, 16:25 #4
I just came here to ask about this. Glad it's being looked at.
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September 15th, 2022, 16:50 #5
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September 15th, 2022, 19:24 #6Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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September 15th, 2022, 19:53 #7
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September 17th, 2022, 11:55 #8
Looking at this, I can see why is doesn't auto-populate, too many variables. Thinking of a possible solution, would require an option window to pop-up (like it does in D&D 5e on level up) to pick and choose certain abilities or skills etc. I will look today and see if I can just make it add everything (and the GM and players will have to edit this to match the real limitations).
This will require some major work to fully automate, I will put it on my to-do list and talk with Ikael about it, but at the moment I have to prioritise the Super Powers Companion and then there are 5 other Savage Rifts products I am also working on.
So for now, we will have to carry on doing this manually.Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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September 17th, 2022, 12:54 #9
Could we maybe just have it auto-populate the things that are static (stat bonuses, abilities,etc) with the understanding that anything with choices would be manual?
In the Foundry version, when I created a Juicer, dragging over the Juicer framework automatically applied all stat increases, populated the abilities, and even populated basic equipment. Even in 5e when you generate a fighter by dragging over a level, it will populate the abilities tab with something like “Fighting Style (choice)” or something.
I totally get what you’re saying. I’m just suggesting that there might be an easier way other than coming up with what is essentially a character generator for this one component.
Appreciate all of your hard work and looking forward to the other products you’re working on!
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September 17th, 2022, 15:27 #10
Maybe I'm not familiar enough with character creation, but what are the variables, aside from rolling on the tables? It seems to me from the half a dozen pregens I ported that everything listed under "Racial Abilities" for the Framework can be populated, just as they are for the Races.
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