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  1. #121
    Version 1.2.4 is now attached to post #2. Fixed a potential script error when writing a line to the parse log.

  2. #122
    Quote Originally Posted by Trenloe View Post
    Subsequent abilities do, but not the first. See the examples on the previous page.
    Yeah, I completely overlooked it in the example I was contrasting for my own errors.

    Quote Originally Posted by darrenan View Post
    Spell lines are expected to be in the form "[tradition] [type] Spells" For instance "Druid Order Spells" or "Divine Innate Spells". Since you just have "Occult Spells" it is unable to match that pattern. Also, the place where you put Focus Points does not match the examples I see Bestiary 1, where they are inserted within parentheses directly after the spell level. For example: "Druid Order Spells DC 21; 2nd (1 Focus Point) wild morph, wild shape"

    It is entirely possible that this format might have changed in subsequent bestiaries, Paizo isn't very good at maintaining consistency. Please see the stat block definitions on page 5-6 of the Bestiary. The only sources I have to go on right now are Bestiary 1 and Fall of Plaguestone, so if they have changed formats in subsequent books, someone will need to let me know.
    I caught this problem after going over the block of text, but I forgot to edit it to the newer version.
    Last edited by Grivenger; July 11th, 2020 at 14:58.

  3. #123
    Working on prepping some new scenarios and the Hazard is putting the entire parse block into the name of the hazrd (all the lines) and not parsing anything. Nothing in the error log. Is this a known issue?

  4. #124
    As far as I'm aware the extension doesn't have a code to deal with hazards at all.

  5. #125
    The extension only deals with creatures. Hazards are not supported at this time.

  6. #126
    This is easily fixed manually, but I wondered what was going wrong here.

    Code:
    AC 25; Fort +18, Ref +12, Will +15
    HP 160; Resistances fire 10; Weaknesses cold 5, good 5
    Attack of Opportunity [reaction]
    results in

    HP 160
    HP Abilities Resistances fire 10
    Immunities
    Weaknesses

    Resistances fire 10;
    Attached Images Attached Images
    “Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

    Terry Pratchett [RIP] - Jingo

  7. #127
    Here's another one.

    Code:
    Skills Athletics +19
    Str +6, Dex –3, Con +5, Int –5, Wis +0, Cha –5
    AC 16; Fort +18, Ref +8, Will +11
    Skills get filled in, so does the AC and the saves but the ability modifiers stay 0

    Here's the log output:

    --- ParseSection1 ---
    Line:UNCOMMON N MEDIUM MINDLESS OOZE
    Line:Perception +11; chemical sense 60 feet, no vision
    ParsePerceptionAndSenses(Perception +11; chemical sense 60 feet, no vision)
    Line:Skills Athletics +19
    ParseSkills(Skills Athletics +19)
    Line:Str +6, Dex –3, Con +5, Int –5, Wis +0, Cha –5
    ParseAbilityModifiers(Str +6, Dex –3, Con +5, Int –5, Wis +0, Cha –5)
    --- ParseSection2 ---
    Line:AC 16; Fort +18, Ref +8, Will +11
    ParseDefenses(AC 16; Fort +18, Ref +8, Will +11)
    Saves:; Fort +18, Ref +8, Will +11
    “Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

    Terry Pratchett [RIP] - Jingo

  8. #128
    For the first one, the correct order (as specified in Bestiary) is Immunities, Weaknesses, Resistances. The parser expects them to be in that order. Also, that Attack of Opportunity line is in the wrong location. It should be after Speed and any attacks. This seems to work correctly:

    Code:
    AC 25; Fort +18, Ref +12, Will +15
    HP 160; Weaknesses cold 5, good 5; Resistances fire 10
    The second one works fine for me.
    Last edited by darrenan; August 1st, 2020 at 19:48.

  9. #129
    Thanks.

    FYI, they are both a direct copy + paste from the new module The Slithering
    The first one now works - thanks.
    The second one - after a new copy + paste - works now.
    “Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

    Terry Pratchett [RIP] - Jingo

  10. #130
    Quote Originally Posted by Farnaby View Post
    Thanks.

    FYI, they are both a direct copy + paste from the new module The Slithering
    The first one now works - thanks.
    The second one - after a new copy + paste - works now.
    Paizo is terrible about sticking to their own formatting, expect things like this to crop up all the time.

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