Thread: PF2CreatureParser Extension
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July 10th, 2020, 17:15 #121
Version 1.2.4 is now attached to post #2. Fixed a potential script error when writing a line to the parse log.
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July 10th, 2020, 17:51 #122
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July 26th, 2020, 04:01 #123
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Working on prepping some new scenarios and the Hazard is putting the entire parse block into the name of the hazrd (all the lines) and not parsing anything. Nothing in the error log. Is this a known issue?
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July 26th, 2020, 08:42 #124
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As far as I'm aware the extension doesn't have a code to deal with hazards at all.
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July 27th, 2020, 00:45 #125
The extension only deals with creatures. Hazards are not supported at this time.
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August 1st, 2020, 06:54 #126
This is easily fixed manually, but I wondered what was going wrong here.
Code:AC 25; Fort +18, Ref +12, Will +15 HP 160; Resistances fire 10; Weaknesses cold 5, good 5 Attack of Opportunity [reaction]
HP 160
HP Abilities Resistances fire 10
Immunities
Weaknesses
Resistances fire 10;“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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August 1st, 2020, 08:24 #127
Here's another one.
Code:Skills Athletics +19 Str +6, Dex –3, Con +5, Int –5, Wis +0, Cha –5 AC 16; Fort +18, Ref +8, Will +11
Here's the log output:
--- ParseSection1 ---
Line:UNCOMMON N MEDIUM MINDLESS OOZE
Line:Perception +11; chemical sense 60 feet, no vision
ParsePerceptionAndSenses(Perception +11; chemical sense 60 feet, no vision)
Line:Skills Athletics +19
ParseSkills(Skills Athletics +19)
Line:Str +6, Dex –3, Con +5, Int –5, Wis +0, Cha –5
ParseAbilityModifiers(Str +6, Dex –3, Con +5, Int –5, Wis +0, Cha –5)
--- ParseSection2 ---
Line:AC 16; Fort +18, Ref +8, Will +11
ParseDefenses(AC 16; Fort +18, Ref +8, Will +11)
Saves:; Fort +18, Ref +8, Will +11“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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August 1st, 2020, 19:44 #128
For the first one, the correct order (as specified in Bestiary) is Immunities, Weaknesses, Resistances. The parser expects them to be in that order. Also, that Attack of Opportunity line is in the wrong location. It should be after Speed and any attacks. This seems to work correctly:
Code:AC 25; Fort +18, Ref +12, Will +15 HP 160; Weaknesses cold 5, good 5; Resistances fire 10
Last edited by darrenan; August 1st, 2020 at 19:48.
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August 2nd, 2020, 07:27 #129
Thanks.
FYI, they are both a direct copy + paste from the new module The Slithering
The first one now works - thanks.
The second one - after a new copy + paste - works now.“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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August 3rd, 2020, 05:53 #130
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