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December 4th, 2020, 03:37 #81
Yeah, I know, but that takes a bit more time to integrate, I think
(With the tag approach I can avoid overwriting the EffectManager as rmilmine did for "effects bound to weapons", such that I would just need to add some extra field to NPCs, items etc. which is automatically parsed as an effect to the CT
Still a lot to do, but more straightforward then such that it is a bit sooner than later
)
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December 4th, 2020, 20:00 #82
Just work on your thesis, that's more important
After that you can brainstorm as much as you want :P
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December 4th, 2020, 21:02 #83
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December 5th, 2020, 20:44 #84
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
- 90
Kelrugem, maybe add this to your list if it is not to hard.
It was awsome that you added dice support to effects, but a step further is to add full support for ray of enfeeblement (and other spells)
Ray of enfeeblement: Strenght reduced by 1d6 + half caster level (max 1d6+5)
The effect should look like
Ray of enfeeblement; STR: [-1d6]; STR: [-HCL], CAP 5
What we are lacking is this CAP 5 or any other tricks to make the HCL cap at 5
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December 5th, 2020, 21:19 #85
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December 5th, 2020, 23:35 #86
And also ways to check for opposed rolls (and possibly, an elf maid to help bathe)
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January 2nd, 2021, 05:16 #87
- Join Date
- May 2020
- Posts
- 4
Hi I have a question does this addon support Tags on weapons.
so in my setting I have an enchantment that makes armor more effective vs firearms. Basically giving a portion of the armors score to touch for that purpose.
So looking at this addon I thought I could make it work but the version of it does not have tags for weapons. the idea of my solution to my problem was to have an iftag statement that checked for the firearm tag and give a dodge bonus to compensate.
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January 2nd, 2021, 05:18 #88
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January 2nd, 2021, 05:34 #89
- Join Date
- May 2020
- Posts
- 4
Well thanks for the reply sad that its not their yet but its good to know it is being worked on.
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