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January 22nd, 2021, 14:56 #91
Hi
Thanks for the report Yes, I may have forgotten to emphasize this problem (but I think I mention it in the cheat sheet pdf). Indeed, the (dis)advantage effects do not work well with damage types, which is why one should only use them for damage rolls when damage types do not matter The distribution of those damage types among all the damage dice is a strange and complicated code and I could not yet wrap my head around it; there is actually a similar problem in 5e regarding this, which is why I hope that it get fixed there, because I can then take a glimpse at how it got solved there
PS: Very evil plane your players are on!Last edited by Kelrugem; January 22nd, 2021 at 15:00.
My extensions for 3.5e and Pathfinder
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January 22nd, 2021, 20:08 #92
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Ah, that explains it. Thank you. It came up when the kineticits blasted his way through a wall of stone that seperated the party.
It will happen very very rarely, so lets see if the 5e gets a fix
Ah yes, I they went to a homebrew "cthulhu plane", so I had to make them something weird. And it was a perfect opportunity to try out the keldisadvantage effect. One of my players met Cthulhu and got mythic powers from him that the other ones does not know about
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January 23rd, 2021, 06:41 #93My extensions for 3.5e and Pathfinder
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April 25th, 2021, 22:52 #94
This extension got now finally updated nodex will now ignore grappled in PF1, and I was asked to incorporate DCrumb's stuff from here: https://www.fantasygrounds.com/forum...ier&highlight=, but I did it in my own way:
D X {other tag} X ∈ {1,...,9} (if none, it will assume X = 1). The
other tag will get divided by X.
For example ATK: [D4STR]; additional attack mod
given by the strength mod divided by 4{other tag} X X any non-negative total number (also more than one
digit possible). The other tag cannot be bigger than
X then; this operation is after all multiplications but before a sign change
One can also now combine numbers with the letter tags like in [H3STR]; first the letter, then the number, as for the new D tag from above. In that way we do not need a letter for every possible number with which we want to divide
For example: [-D5STR2] divides the STR mod first by 5, then takes the smaller of this result and 2, and then it changes the sign
DCrumb also had a minimum number; as you see I only added a maximum number. This is simply due to that in my opinion the minimum number of spells is usually just the initial value (using typical formulas) of a caster at the earliest possible time they get that spell. So, it should normally not be needed to check for a minimal value. (otherwise the caster may not have any progression in that spell, even if there is a progress by the given formula; spell are normally not designed like that. Thence, I omitted that) But if you have any example for where you really need the minimum, then let me know (okay, there are penalties for example, but the minimal value is normally just for CL stuff; and if the CL is too low, then you can't cast the spell anyway )Last edited by Kelrugem; April 26th, 2021 at 12:05.
My extensions for 3.5e and Pathfinder
Bug reports please here
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April 26th, 2021, 00:08 #95
Would it be possible to have a maximum value? Like in several spells where it goes up with the CL then caps at a certain value. ex: barkskin or divine favor.
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April 26th, 2021, 00:12 #96My extensions for 3.5e and Pathfinder
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May 16th, 2021, 03:47 #97
This does not appear to work if their is any text after the calculation.
I.E.
'Barkskin;AC:[D3CL]' works correctly. It calculates the AC modifier and applies it to the Combat Tracker.
'Barkskin;AC:[D3CL] natural' does not work. It does not calculate the modifier. It posts the effect text to the Combat tracker
Last edited by dllewell; May 16th, 2021 at 03:51.
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May 16th, 2021, 12:28 #98
You need to make a comma before the natural as in [D3CL], natural I think this is always the case actually also for [HCL] etc., also without my extension (that is why I normally use commas even if the standard effects work without; just to get used to it )
EDIT: Oh, and also use a lower d, not an upper one; I changed that recently, so [d3CL] (maybe then it already works, and I remember the stuff with the comma wrongly ) Though if the first one was the same without natural, then you should update the extension the upper D was conflicting with DEX
EDIT2: I just tested and the missing comma is the culprit So, the first edit is just a notice for you that you may have an old versionLast edited by Kelrugem; May 16th, 2021 at 12:33.
My extensions for 3.5e and Pathfinder
Bug reports please here
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May 16th, 2021, 17:09 #99
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May 16th, 2021, 17:13 #100My extensions for 3.5e and Pathfinder
Bug reports please here
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