-
August 24th, 2020, 09:52 #11
- Join Date
- Aug 2017
- Posts
- 3
Thanks Zacchaeus!
-
April 10th, 2023, 18:58 #12
- Join Date
- Apr 2020
- Posts
- 6
FYI, This is going to be an issue if the current One D&D Beta rules regarding Exhaustion remain in effect when the updated system launches. In Beta, each level of exhaustion applies a -1 malus to everything the character does, including their Spell Save DC.
Currently, I can do everything except the Spell Save DC mod with this coding (one effect for each level of exhaustion or dynamically edit the numeric part of the effect).
"Exhausted; ATK: -x; CHECK: -x; SAVE: -x; [SELF]"
-
April 10th, 2023, 19:59 #13
Whilst CHECK doesn't affect the spell save DC; using ability does. So INT: -2 will reduce the spell save DC by 1 for a Wizard and WIS: -2 will reduce it for a Cleric.
Having said that however OneD&D will require either a different ruleset or an extension to add in all the functionality.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks