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August 4th, 2019, 20:00 #61
It's certainly an "interesting" piece of functionality. I've been thinking about how to do this accurately but without completely overhauling the default FG effect subsystem. I have some ideas, but it will be a few versions down the road when it gets implemented...
Logged as issue RS2.019.
There's a work around for some edge cases - for end of turn, change the "Initiative to adjust on" field to be 0.1 less than the actor's initiative. For example if the actor goes on init = 10, change the effect to end on init = 9.9. This won't work for actors all on the same initiative though...Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 4th, 2019, 20:05 #62
Another thing I came across...but not sure if it's a real issue or just how it highlights on mouseover.
If a creature has a two word trait, typically as in a racial name (Sea Devil), it looks like it might parse it out as each one separate, at least it's highlighted as such (e.g. "Sea" and "Devil").Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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August 4th, 2019, 20:21 #63
That's the first trait I've seen that has a space in it.
I'd changed the PF2 code to use spaces to separate traits (the playtest code used commas) as it was better for readability of trait entries (IMO) and I hadn't found any two word traits. But, looks like I may have to go back and change back to commas. Great...
Sort term work around - enter it as "Sea-Devil".
Thanks for reporting. Logged as RS2.020.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 4th, 2019, 22:22 #64
This has been updated in the next release.
If a weapon has the striking rune ("striking" is in the weapon "properties" field) then damage dice will be added equal to the weapon bonus.
Details on traits and properties of items in the PFRPG ruleset are available in the Wiki -> User guides here: https://www.fantasygrounds.com/wiki/...PG2_Item_SheetPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 5th, 2019, 01:59 #65
I didn't see it reported here, nor in the doc file:
The Rogue and Wizard classes have their Skills Trained set as 0 + Intelligence Modifier.
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August 5th, 2019, 02:27 #66Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 5th, 2019, 04:42 #67
We've worked through fixing a few issues over the weekend. See if the Google sheet linked in post #2 for fixes. These should go out with the usual product on Tuesday. Thanks to @damned for getting a lot of things updated.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 5th, 2019, 12:46 #68
- Join Date
- Apr 2019
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- 19
Just started my Rise of the Runelords 2e campaign and it was blast. Noticed that elixer of life, minor was listing it healing as 1d6+1 and elixer of life, lesser is showing 3d6+3 when it should be the other way around. A way to add alchemist formulas to a spell list and integrate automation for them with out manual entry would be great down the road but its easily entered manually for now. Focus points seem to not be calculating correctly as well.
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August 5th, 2019, 16:03 #69
Thanks for reporting Roboconn.
On page 548 of the Core Rules, the minor elixir of life is level 1, heals 1d6; lesser elixir is level 5, heals 3d6+6. This is what the two items in FG indicate.
However, the Elixirs in the Equipment Chapter (page 292) list the lesser Elixir incorrectly. This might be what's causing confusion.
See RS2.002 in the ruleset bug tracker. Link here: https://www.fantasygrounds.com/forum...l=1#post446769
Thanks for reporting. See RS2.017.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 5th, 2019, 16:58 #70
- Join Date
- Apr 2019
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- 19
Yes, that is confusing for the elixirs and probably a typo on paizo's part. Page 543 also has elixir of life, lesser listed at the level 1 formula. That would also make it the same eqivilant name as all other level 1 formulas. Guess we'll have to wait for a FAQ.
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