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October 19th, 2021, 16:57 #721
Hello Trenloe, I am experiencing an error with one of my players any time I apply damage to them. I have disabled all of my extensions and tested with a fresh campaign with no extensions and am still getting this error. I can't seem to track down what the issue may be. Any ideas what the issue may be? See attached picture of the error.
tokerror.png
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October 19th, 2021, 17:04 #722Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 19th, 2021, 17:24 #723
Hmm, I see that there's an effect "RESIST: 5" but no damage type indicated, missed that earlier. Might be coming from his Dragonscaled Kobold Feature.
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October 19th, 2021, 17:32 #724
That will cause the issue - you'll need a damage type for the resistance. In the APG DLC this is now handled as a character effect (on the character not in the CT) with RESIST: {HLVLM1} {XKDE} where {XKDE} is a xref variable that contains the damage type for the dragon chosen via the Draconic Exemplar kobold ancestry feature. If the PC wasn't created using the updated data from the APG, just hard code the character effect where {XKDE} is replaced with the relevant damage type - then {HLVLM1} will be automatically calculated as half PC level (minimum 1).
I'll adjust the ruleset code to better cater for resistance effects that don't have a damage type.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 19th, 2021, 17:50 #725
It looks like it applied the automation, but for some reason didn't include the damage type value. Is there a way I can apply the damage type via the automation after creation or do I need to manually do it?
tokerror2.png
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October 19th, 2021, 18:08 #726
- Click the small three-lines button at the bottom of the Character Effects section in the Combat tab of the PC.
- Create a X-Ref variable with a name of KDE and a value of the damage type that's resisted.
- Make sure the character effect for the Dragonscaled Kobold Feature is RESIST: {HLVLM1} {XKDE}
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 19th, 2021, 18:11 #727
That did it! Thank you for the assistance, it's very much appreciated.
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October 21st, 2021, 23:06 #728
- Join Date
- May 2020
- Posts
- 3
Hello,
I'm currently running the Age of Ashes AP, and we are on the Part 3.
My players had an issue facing an alchemical golem (https://pf2easy.com/index.php?id=379...chemical_golem).
It has a lot of Immunities and one is magic. But my players weapons have the magic trait as damage. So they don't deal any damages to that creature.
Is there anything we can do to allow them to touch it?
Regards.
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October 21st, 2021, 23:11 #729
- Join Date
- Aug 2019
- Posts
- 2,025
The damage type of your players' weapons should not be magic even when the weapon is magical, but piercing/slashing/bludgeoning + (maybe) cold iron.
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October 21st, 2021, 23:24 #730
- Join Date
- Jul 2016
- Posts
- 2,482
The golem parsing is a bit off (see e.g. here).
You should be able to simply delete the IMMUNE:magic as the IMMUNE:spell should take care of spells.
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