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  1. #141
    Minor issue, mostly cosmetic, but could cause some confusion. Not really a ruleset issue, either, but the Core Rules module instead. Wasn't sure where to post it so I am tossing it here.

    All of the Feather Token items have a small paragraph that's intended for just the Holly Bush entry in the middle of their descriptions. Easy to edit out when given out to characters, but did have me pause a second when I saw it just browsing through items.

    I have still a few days left on our vacation here at Lake Ontario, but I figured you could use at least one post to remind you that I am still near enough to be that buzz in your ear that you can't quite seem to swat away
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  2. #142
    Trenloe's Avatar
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    Quote Originally Posted by ShadeRaven View Post
    All of the Feather Token items have a small paragraph that's intended for just the Holly Bush entry in the middle of their descriptions. Easy to edit out when given out to characters, but did have me pause a second when I saw it just browsing through items.
    Thanks for the heads up. This is an issue with the Core Rule module data. Fixed in next release.

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  3. #143
    Hey Trenloe, not sure if you're already aware of this or not, or maybe I just need to update again. I noticed the Crit modifier in the modifiers box is doubling the dice still as it was in the Playtest, but it was changed to double damage in the final.

    Edit: Ignore me, I should have looked better. :joy:
    Last edited by shadelon; August 18th, 2019 at 05:48.

  4. #144

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    Trenloe, I don't ever recall taking the time to congratulate you on the theme for the new PF2 ruleset. I think you did an outstanding job duplicating the feel of the CRB. And the ruleset is just awesome, along with the speed at which you make bug fixes and add features.

  5. #145
    Quote Originally Posted by Bidmaron View Post
    Trenloe, I don't ever recall taking the time to congratulate you on the theme for the new PF2 ruleset. I think you did an outstanding job duplicating the feel of the CRB. And the ruleset is just awesome, along with the speed at which you make bug fixes and add features.
    I second that! I really love what you've done and I have said it before and I will say it again I know your love for Pathfinder is as deep as mine and I am so glad Smiteworks got you to do the rules. Nothing against anyone else I just know your heart is in it!

  6. #146
    So how could I go about adding sneak attack damage to a rogue's attacks? I got it to work as an effect by adding "Sneak Attack; DMG: 1d6" to an effect, but I wasn't sure if there's an easier way to have it be more automated for the rogue? Also, can I not set a damage type if I'm doing it as an effect like that? If I add Precision to the end of the 1d6 in the previous text it no longer works.

  7. #147
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    Quote Originally Posted by Joshmvii7 View Post
    So how could I go about adding sneak attack damage to a rogue's attacks? I got it to work as an effect by adding "Sneak Attack; DMG: 1d6" to an effect, but I wasn't sure if there's an easier way to have it be more automated for the rogue? Also, can I not set a damage type if I'm doing it as an effect like that? If I add Precision to the end of the 1d6 in the previous text it no longer works.
    You did it correctly, you just need precision in lower case. So the effect will be Sneak Attack; DMG:1d6 precision. Using the effect would probably be the quickest way to add it in. Otherwise you can always make a second weapon and add another damage line to it to include the 1d6 precision damage as well.
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  8. #148
    Its a nit but I don't think the "incorporeal" trait has been populated/defined. I've created monsters with it and when I click on it, it does not go anywhere. Really loving the ruleset so far and converting a few adventures to play as one-shots.
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  9. #149
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    Quote Originally Posted by Gwydion View Post
    Its a nit but I don't think the "incorporeal" trait has been populated/defined. I've created monsters with it and when I click on it, it does not go anywhere. Really loving the ruleset so far and converting a few adventures to play as one-shots.
    That trait isn’t defined in the Core Rules, but in the Bestiary.
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  10. #150
    Got it. Sorry about that. That makes a ton of sense.
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