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November 19th, 2019, 00:56 #331
A lot of standard FG functionality will apply to PFRPG2 - for this you can use the User Guide: https://www.fantasygrounds.com/filel...UserManual.pdf Which contains the contents of the Wiki User Guide.
For PFRPG2 specific things, the User Guide is still under development. See the PFRPG2 section here: https://www.fantasygrounds.com/wiki/...hp/User_GuidesPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 19th, 2019, 03:34 #332Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 19th, 2019, 03:36 #333Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 20th, 2019, 08:53 #334
Slight Oddity: This might be a CORE thing, but I'll post here because I have only tested it out within PF2 ruleset.
So I was toying around with IFT for "marked" targets (specifically Hunt Prey for Rangers). I'd set a designation EFFECT on a target (Hunt Prey) and then set up an EFFECT on the character sheet that would check for the Custom Condition on the target.
So it looks something like this:
Flurry (second attack); IFT: CUSTOM (Hunt Prey); ATK: +2
A simple check to see if the target has been tagged (effect added) as Hunt Prey, if so, give the acting character a +2 attack bonus.
It works but, oddly, it doesn't show it in the chat box directly.
The end result is correct (an attack roll of 20), but the reporting of the attack made it look like it was an 18 (had to look closely at the line below to see it applied the +2). This doesn't happen when the ATK bonus is added without IFT.Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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November 20th, 2019, 09:33 #335
Yes, this is normal, also in 3.5e/PF1 and other rulesets Target-specific modifiers are applied only when the roll is applied to the target. First the roll is made, independent of the target, so no effects which depends on the target, and then it is applied to the target which then accounts target-specific effects into the calculation This is especially important when e.g. your attack is made against multiple targets which may or may not allow that effect (thus, applying the ATK: 2 effect to the roll would then result that all targets are affected by that such that you may have to subtract the bonus otherwise when there is a target without Hunter Prey But, in that way, how FG is handling this, this is no problem ) At least this is how I understood this
My extensions for 3.5e and Pathfinder
Bug reports please here
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November 20th, 2019, 14:08 #336
Ah! That makes sense! I hadn't thought of the multiple target angle!
Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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November 20th, 2019, 15:42 #337
Hey, that's pretty good.
On your CUSTOM thing, how do you do that tag to mark them Hunt Prey? My party's ranger does the precision damage, but I'd like to try this myself for future characters.
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November 20th, 2019, 15:46 #338
Milke: Head over to my (SR) Drag and Drop Actions, Powers, and Spells thread where I detail how I handle stuff like that. The link here will take you to where I have started to work on Rangers. I'll explain it there.
Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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November 20th, 2019, 16:21 #339Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 20th, 2019, 17:45 #340
Okay, I'm getting it figured out. I just label someone Hunt Prey, and my party's ranger can click it every round to have it 1d8 precision on his first damage, then just click it again the following round. And if he switches targets, the 1d8 won't go off, because that target isn't labeled Hunt Prey.
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