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  1. #91
    Kelrugem's Avatar
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    @all: Please redownload the overlay packages The new D tag got in conflict with DEX I changed D to d to resolve this (since it represents "divide" it fits, so, small letters for verbs) (see bottom of https://www.fantasygrounds.com/forum...l=1#post447288 if you do not know this new tag)


    Thanks to Svandal for making me aware of that bug
    Last edited by Kelrugem; May 7th, 2021 at 20:31.

  2. #92
    I have found a compatability issue with this extension and a new extension. I posted the bug report here:
    https://www.fantasygrounds.com/forum...l=1#post599356

    And thanks for the "d fix" Kel.

  3. #93
    Kelrugem's Avatar
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    Quote Originally Posted by Svandal View Post
    I have found a compatability issue with this extension and a new extension. I posted the bug report here:
    https://www.fantasygrounds.com/forum...l=1#post599356

    And thanks for the "d fix" Kel.
    Yeah, I already suspected that there may be a conflict with this extensions since it touches similar aspects of FG

    Just to make sure: Just with one of those extensions loaded you do not get this error, isn't it?

  4. #94
    Kelrugem's Avatar
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    Please redownload, compatibility update for the ruleset update on Tuesday (it is already compatible with the lighting update from today if not, please let me know; due to my imminent defence of the PhD I checked the code in a hurry )

  5. #95
    SoxMax's Avatar
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    Hey Kel would it be possible to change the code at line 178 of manage_action_save.lua in the getVsRoll function from
    Code:
    if tags ~= "" then
        rRoll.sDesc = rRoll.sDesc .. " [Other tags: " .. tags .. "]";
        rEffectSpell = rEffectSpell.. tags;
    end
    to
    Code:
    if tags and tags ~= "" then
        rRoll.sDesc = rRoll.sDesc .. " [Other tags: " .. tags .. "]";
        rEffectSpell = rEffectSpell.. tags;
    end
    It would improve compatibility with other mods that use this function but don't have any tags to pass.

  6. #96
    Kelrugem's Avatar
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    Quote Originally Posted by SoxMax View Post
    Hey Kel would it be possible to change the code at line 178 of manage_action_save.lua in the getVsRoll function from
    Code:
    if tags ~= "" then
        rRoll.sDesc = rRoll.sDesc .. " [Other tags: " .. tags .. "]";
        rEffectSpell = rEffectSpell.. tags;
    end
    to
    Code:
    if tags and tags ~= "" then
        rRoll.sDesc = rRoll.sDesc .. " [Other tags: " .. tags .. "]";
        rEffectSpell = rEffectSpell.. tags;
    end
    It would improve compatibility with other mods that use this function but don't have any tags to pass.
    Yeah, I try to think about it the next time I upload something new again, thanks (right now a lot to do, but I hope I do not forget it) That is one of my first codes, didn't think about back then to do something like this (if (tags or "") ~= "" then should probably also do it)

  7. #97
    Does this extension work with 5E? Looks like exactly what I am looking for :-)

  8. #98
    Quote Originally Posted by Merecraft View Post
    Does this extension work with 5E?
    nope
    bmos' extensions
    he/him | Discord Tag: wil.thieme#3396

  9. #99
    Kelrugem's Avatar
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    Quote Originally Posted by Merecraft View Post
    Does this extension work with 5E? Looks like exactly what I am looking for :-)
    As Bmos said, no, this is for 3.5e/PF1, but for 5e I have found this: https://www.fantasygrounds.com/forum...-5e-Indicators Maybe this extension may help you? But it costs something; maybe there is also a free extension

  10. #100

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