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  1. #131
    Quote Originally Posted by RobboNJ69 View Post
    Looks like the issue does impact game play - but only with both extensions loaded. When Combat Highlighter is active, damage is not being added to a target token's damage fields (strain or injury). Also, the damage indicators (dying, dead, moderate, heavy, etc.) are not showing on the map tokens.

    When you open the game back up after disabling C.H., all the correct damage indicators and hit point damage shows.

    I hope that helps!
    I see, thank you I will test around a bit and hopefully solve that

  2. #132
    So, I just uploaded a new version which should hopefully be compatible with the Combat Highlighter again

  3. #133
    Sooo, finally the StrainInjury extension is updated! Now the extended automation extensions and the StrainInjury variants are hopefully compatible with FG again, thanks a lot for your patience

    Sorry for the long waiting period, was a bad timing that I was on long holidays while the stuff with the patch was tested and then rolled out Then writing applications and so on

    Thanks to mattekure for his help with the toolbar, and to Moon Wizard for a sample code regarding the toolbar Also thanks to Soxmax for (dis)advantage effects for skills which I will soon explain here (but right now I am hurrying to bed)

  4. #134
    Thank you for the update Kel!

  5. #135
    Quote Originally Posted by Kelrugem View Post
    Sooo, finally a compatibility update with the newest version of FGU! I also added a code provided by ryan/rhagelstrom for compatibility with his turbo extension (sorry for the delay about the latter, I totally forgot that one)
    Hello Kel, I hope all is well. Question on the forum posts for your extensions... On January 20th, you posted the above '...newest version of FGU!'. But the first post of this thread says "This is for FG Classic!..."

    Not nit-picking, just trying to understand which forum I should be looking at for the FGU version.

    On a related note, perhaps you can add an "Updated On X/XX/2024" to the beginning of the first posts like this one:
    https://www.fantasygrounds.com/forum...m-s-extensions

    That would make it easier to know when you make an update to that thread since the post date still shows 2019.

    Either way, thank you again for the work that goes into making this awesome extension! -Rob

  6. #136
    Quote Originally Posted by RobboNJ69 View Post
    Hello Kel, I hope all is well. Question on the forum posts for your extensions... On January 20th, you posted the above '...newest version of FGU!'. But the first post of this thread says "This is for FG Classic!..."

    Not nit-picking, just trying to understand which forum I should be looking at for the FGU version.

    On a related note, perhaps you can add an "Updated On X/XX/2024" to the beginning of the first posts like this one:
    https://www.fantasygrounds.com/forum...m-s-extensions

    That would make it easier to know when you make an update to that thread since the post date still shows 2019.

    Either way, thank you again for the work that goes into making this awesome extension! -Rob
    Ah, I totally understand the confusion I will think about how to handle that; thanks for your suggestions

    (if I forgot to adjust that, then just keep reminding me )

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