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August 4th, 2019, 13:24 #21
Very cool; Blown out of the park on this one. Looks great Valerian Stormbreaker!
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August 4th, 2019, 21:14 #22
Great stuff! The ability to customize the RIP widget is nice.
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August 4th, 2019, 23:27 #23
We noticed tonight during our game that when a player gets wounded their token on the CT and on the map gets changed to their portrait. For this to happen both the player(s) and the NPCs must be on a map (it doesn't seem to happen if you just drag/drop damage onto the target from the CT and neither players or NPCs are on the map.) I've subsequently tested in a new campaign with only this extension running and can reproduce the problem 100% of the time.
So:
1) Place PCs and NPCs on the CT
2) Drag PCs and NPCs onto the map
3) Apply damage to any PC
In fact all that needs to happen is for the DM to add an amount of damage into the CT wounds field of a PC - as long as the PC is on a map; it doesn't even need a wound from an NPC to happen.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/
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August 5th, 2019, 08:36 #24
Can't say I can replicate that issue, but my characters are rolling 2 deathsaves while this extension is enabled.
Edit: While 'CT: Auto deathsave' is enabled, and even while PC Deathsave is enabled or disabled in this extension.Last edited by Melborne; August 5th, 2019 at 08:42.
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August 5th, 2019, 13:46 #25
I just got the ability to run a client and the server. So, I have noticed a lot of these issues and I have a fix going to be released soon. Sorry about that. Adding tokens makes the process a little more complex, but the code is just about there now that I can test a client along with the server.
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August 5th, 2019, 20:35 #26
Supreme Deity
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FYI - you can test a client on the same computer as the GM server. Start another instance of FG on the same computer and "Join Game" with a server address of localhost
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August 5th, 2019, 23:33 #27
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August 7th, 2019, 14:44 #28
Ok. I was calling certain methods on the client that was intended for the host. So, things weren't working correctly. Now that I was able to test on a client and a server on the latest FG v3.3.8, the issues should be fixed. I have updated the version to v2.1. Let me know if you have any more issues. Enjoy!
Last edited by Valerian Stormbreaker; August 7th, 2019 at 15:04.
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August 7th, 2019, 16:33 #29
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August 7th, 2019, 17:15 #30If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/
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