DICE PACKS BUNDLE
Page 12 of 14 First ... 21011121314 Last
  1. #111
    Hi All,

    Ok so on top of everything yesterday, today:

    • Fixed errors with the Parry, Block, Dodge and Reposition rolls, they all now show 0 when a fumble dice is rolled (for that dice)
    • Addressed layout issues with the NPC sheet on the Combat Tab
    • Dodge now uses Dexterity and not reflex as the base value + roll
    • Updating the CT to use the latest CoreRPG changes


    Once I'm happy with the CT no longer throwing errors then I'll call this version finished. I'll update the GitHub releases and package up the Equipment.

    All done.

    https://github.com/Althea21/witcher_...ses/tag/v0.6.3

    Cheers,
    MBM
    Last edited by MadBeardMan; February 19th, 2023 at 15:45.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #112

    Join Date
    Jul 2015
    Location
    California, USA
    Posts
    57
    Bless you, MadBeardMan.

  3. #113
    You are a hero, man. Seems like it works fine.
    However the inventory doesnt't track the weight of the items, at least for me.

    A reply would be nice, if the error is on my site or just not fixes yet.

  4. #114

  5. #115
    Hello I have an issue installing the ruleset, if I copy the ruleset and modules in my Fantasy grounds folder, it overwrites my existing folders and all the modules and rulesets I had are lost.

    If I change the name to the ruleset folder to The witcher, then it works, but I am not able to activate the modules in the Library, they are not available for the ruleset.

    Regards.
    Last edited by iolarion; March 16th, 2023 at 13:27.

  6. #116
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,649
    Blog Entries
    1
    Extract the folder called rulesets into your \rulesets folder so it looks like \rulesets\rulesets
    then rename that second folder as WitcherTRPG so it looks like \rulesets\WitcherTRPG

  7. #117
    Hello again. Sadly I can report some issues with the ruleset. At least in my group the players get a error message every time they open an NPC. Also some of the modifiers you can check like aiming for a specific zone dont work.
    I would like, if these problems are a fault on our site. If not, I hope you're still working on the ruleset.

    Greetings Jahtran

  8. #118
    Quote Originally Posted by MadBeardMan View Post
    Hi All,

    Ok so on top of everything yesterday, today:

    • Fixed errors with the Parry, Block, Dodge and Reposition rolls, they all now show 0 when a fumble dice is rolled (for that dice)
    • Addressed layout issues with the NPC sheet on the Combat Tab
    • Dodge now uses Dexterity and not reflex as the base value + roll
    • Updating the CT to use the latest CoreRPG changes


    Once I'm happy with the CT no longer throwing errors then I'll call this version finished. I'll update the GitHub releases and package up the Equipment.

    All done.

    https://github.com/Althea21/witcher_...ses/tag/v0.6.3

    Cheers,
    MBM
    Will there be an update for the latest major version of FG?

    Thank you,
    jrock1

  9. #119

  10. #120
    Quote Originally Posted by damned View Post
    This build may or may not fix your immediate issues.
    TBH I am not sure what to do with the following files. Do I drop them here? C:\Users\...\AppData\Roaming\SmiteWorks\Fantasy Grounds
    Screenshot 2023-06-28 174320.jpg

    Thank you,
    jrock1

    Oh, I don't think I'm supposed to unpack it since it's a Ruleset. Please disregard.
    Last edited by jrock1; June 28th, 2023 at 22:58. Reason: Disregard - see note

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in