Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

Starfinder RPG - Dead Suns AP 1 Incident at Absalom Station
  • [Fixed] Disruptive fusion seal fixed to be level 5 instead of level 3


D&D Classics: Complete Fighters Handbook
  • [Update] Updated Berserker rage ability to take advantage of the new "HP: X" effect.


D&D Classics: Player's Handbook
  • [Fixed] Corrected Protection from Evil effect (improved AC is 2, not 1)


2E Ruleset
  • [Fixed] Token selections
  • [Added] indicator for targeted tokens for active initiative holder on maps. (client/host)
  • [Added] indicator for active initiative holder on map. (client)
  • [Added] CT highlighting while hovering over token for that entry on the map (client/host).
  • [Added] CT indicator for "selected" token on map (client/host).
  • [Update] Added effect "HP: X" effect. Increases max HP.
  • [Update] Added a "double click" to HP field in CT to modify HP base for npcs. (related to new "HP: X" effect)


5E-data
  • [Fixed] Module naming


Lankhmar: City of Thieves
Extension
  • [Fixed] Detect SWD before setting Joker's Wild (JW is default for SWADE)
  • [Updated] Joker's Wild defaults as ON per setting rule; GM can override

Player's Guide
  • [Updated] Total overhaul of the reference manual to reflect current standards which did not exist when LCoT was released. This greatly enhances the ability to read/share a single refpage on a topic instead of the wall of text in the previous version. A few minor text formatting issues were corrected, and the new layout allowed me to include a few epigraphs from the manuscript that the older layout forced me to omit
  • [Added] Powers now have effects, where applicable.
  • [Updated] Several lists updated to the newer CoreRPG list types to reduce code
    and make FG do the work. Edges and Hindrances lists now contain the
    published footnotes
  • [Fixed] Adjusted item categories to match the newer dual-ruleset SWADE categories
  • [Fixed] Added source text to some items
  • [Fixed] Vehicles have Oil defeated markers
  • [Fixed] Heavy Armor modification added to appropriate vehicles
  • [Fixed] Vehicles use appropriate skill
  • [Fixed] Galleon has weapons equipped
  • [Added] Racial abilities

GM Guide
  • [Updated] Minor touchups to reference manual
  • [Updated] Most lists to the newer CoreRPG list types to reduce code
    and make FG do the work
  • [Updated] The maps of Nehwon and Lankhmar (keyed and unkeyed) recently added
    to the Player's Guide also added to the GM Guide so GMs wishing to use
    these maps do not need to load the Player's Guide
  • [Added] Savage Tales added to Story window.
  • [Updated] A few NPCs somehow dodged the SWADE-compatibility scripts. Got 'em this time.
  • [Added] some tokens

Triple Cross
  • [Added] New thumbnail
  • [Updated] Tweaks to Credits refpage