Thread: images in refrence material
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September 24th, 2006, 19:06 #1
- Join Date
- Sep 2006
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- 13
images in refrence material
Hi,
I want to add an image to my refrence material - one of my friends has created a really cool martial arts diagrams and I want to be able to add them to the refrence material section.
So the question is how do I add images to it - I have edited it before and added new kit etc but I want to need to add pictures - any ideas ?
Jon
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September 26th, 2006, 01:14 #2Originally Posted by jonsharland
Code:<img src=file:///path/to/image>
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October 11th, 2006, 04:54 #3
That doesnt work. Any other ideas? I have tried a handfull and cannot get FG to render images.
• snikle •
. .lapsus calumni. .
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October 11th, 2006, 05:45 #4
Only thing I can think of in the current version is to make it a shareable sheet like maps and such. I wanted to do the same with an alignment diagram but couldnt find any way to do it.
Alea Iacta Est
The Die is Cast!
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October 11th, 2006, 10:05 #5
Might not be quite what you arr trying to do but in the windowclass used to display the reference info you can use a staticgraphic node to include an image.
Code:<staticgraphic> <bounds rect="170,20,80,60" /> <icon name="AnImage" /> </staticgraphic>
Code:<icon name="AnImage" file="rulesets/MyCustomRuleset/icons/AnImage.png" />
Work Less, Game More!
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October 11th, 2006, 17:10 #6
Nope, trying to get an image to appear in the Ruleset, say in the classes.xml file. Looked at a few normal xml options to display images and nothing has worked.
• snikle •
. .lapsus calumni. .
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October 11th, 2006, 19:58 #7Originally Posted by Toadwart
Yeah, I was thinking this might work also, instead of having the link box, use another image and remove the code that deals with with switching the graphic when clicking and linking info.Alea Iacta Est
The Die is Cast!
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October 11th, 2006, 20:06 #8
- Join Date
- Jul 2006
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- Taichung, TAIWAN
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No luck here, either...
Originally Posted by Snikle
<windowclass name="combattracker">
.
.
<sheetdata>
<staticgraphic>
<bounds rect="19,20,480,7" /></staticgraphic>
<icon name="tracker_heading" />
<staticgraphic>
<bounds rect="120,-28,287,9" /></staticgraphic>
<icon name="tracker_footer" />
<windowlist class="combattracker_entry" name="list">
.
.
Kudos to anyone who can figure out how to pull it off!
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October 11th, 2006, 22:35 #9
Well, I have a message from someone that claims to have done it in one of their commercial products and said "Well ... if you buy our ********* Ruleset you can find out." So apparently it is possible, but he doesn't want to share.
I plan on continuing to work it and perhaps I will figure it out. Will let you all know if/when I do.• snikle •
. .lapsus calumni. .
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October 12th, 2006, 00:33 #10Originally Posted by Snikle
Also, in case you didn't notice, two of MY developers were trying to help the community solve this problem, though it is evident that they forgot we solved this already -- at least I know Toadwart did (as Tim is newer to our group). For some reason you don't mention that either, Mr. Jackson.
Up until your completely disrespectiful posting I was about to give the community the code, but now I'm not so sure if all I get in return for it is an ungracious stab in the back. I would think that Digital Adventures and its team of developers would garnish a bit more respect considering what we have given to this community in the past, whether it commercial in nature or not.
And lastly, I noticed that my private message box was empty when I got home today Mr. Jackson, and there was no request in any way politely asking me if I would post the code. Perhaps you should have tried that angle before coming at me guns blazing.
So, before you point your impertinence in my direction perhaps you had better had better question your own ethics, and try and have a little more respect for your fellow gamer.Last edited by Thore_Ironrock; October 12th, 2006 at 01:19.
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