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June 2nd, 2019, 22:28 #1
Is a West Marches Style Game Practical Using FG?
For those not sure what a "West Marches" style game is ...
https://arsludi.lamemage.com/index.p...-west-marches/
Is it too much work for a Live game to be practical?
How easy would it be to allow exploration information be shared between players?
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June 2nd, 2019, 22:34 #2---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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June 2nd, 2019, 23:17 #3
It's much like an "Open Table" I believe Rob Twohy runs these types of games several times a week. My understanding is it works just fine, as said, you just have to have the corrent material prepped in tables, random encounters, and maps so you can always be moving forward.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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June 2nd, 2019, 23:41 #4
I was thinking more Path Crawl but yeah, close enough.
https://detectmagic.blogspot.com/2014/04/pathcrawl.html
Would it end up being too generic to hold players attention?
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June 2nd, 2019, 23:58 #5
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June 3rd, 2019, 01:21 #6
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