Thread: 5e Bug Reports (Part 5)
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September 29th, 2019, 16:22 #291
It opens fine for me as do backgrounds. Where are you trying to open the race from; it's hard to tell from your screenshot at exactly what point you are opening it and from where.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 29th, 2019, 16:34 #292
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Here is a fully open screen. The buttons under race will not open. Save for the buttons in the each background in the Acquisitions Incorporated Players Module.
verdan 2.pngThis is a signature testing 1. 2. 3.
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September 29th, 2019, 17:44 #293
Ah, got it. I had the DM one open as well and was clicking the wrong one. I'll see that the developer gets to know about this.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 29th, 2019, 18:41 #294rob2e - Join me on Discord!
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September 29th, 2019, 20:17 #295
Out of the Abyss
All Drowcraft items need the additional text that they lose their enchantment if exposed to sunlight for 1 hour. I don't know what parcels they are all in, but that will also need adjusting.
Dungeon of the Mad Mage
Drow Breastplate, +1 needs the addition that it loses its enhancement bonus if exposed to sunlight for one hour. The description for that is found in 07.01.11.01 11a. Faces of Halaster.
It also needs to be fixed in Parcel 07.01.11 11. Disposal Cave.
This one may not be one. It's using information from this book and Out of the Abyss. The Guitar Dagger is specified to be Drow-made. Out of the Abyss specifies magic items made by Drow lose their enchantment if exposed to sunlight for 1 hour. But since it isn't specified as losing its magic like the piwafwi does in the book I can see that it won't have that effect. Mentioning it just in case though!
Regardless, the Guitar dagger is a magic weapon, as it does do something magically. It needs the magic property for damage. It is found in the Weapon Table, and the Parcel 13a. Treasury
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September 29th, 2019, 20:41 #296
Tomb of Annihilation
Draconic Longsword has a magic property, which means it should also have the magic damage property.
Gemmed Scimitar needs weapon properties. It's only labeled as a treasure.
Hoard of the Dragon Queen
Hazirawn needs an additional 1d6 necrotic damage and a +1 to hit/damage. Those bonuses are pre attunement and everyone using the weapon gets it automatically.
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September 29th, 2019, 21:06 #297
TYP Against the Giants
Iron Cask of Holding says "10 nches" instead of "10 inches" in the description.
Jeweled Mace needs mace weapon properties.
Dragon Heist
Sacrificial Dagger needs dagger weapon properties.
Mad Mage
Shindreer's Scourge is missing its weight of 3lbs
Tomb of Annihilation
Silvered Dagger has the silver property, but it isn't in its damage which means it isn't working. Tested on a werewolf.
Storm Kings Thunder
Silvered Dagger needs the silver property in its damage.
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September 29th, 2019, 21:19 #298
I generally don't create weapons for items which are really treasures like sacrificial daggers, jewelled maces etc. But I can add that.
The rest is noted.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 30th, 2019, 20:10 #299
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October 2nd, 2019, 16:29 #300
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Trying to add innate spells to an npc results in it going to spells instead and an error popping up. Screen Shot 2019-10-02 at 10.20.35 AM.png
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