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  1. #321
    The spell "Divine Favor" needs an adjustment. When you apply the extra 1d4 radiant damage to the caster, the condition is set to "One roll", which is wrong. The correct condition is "All Rolls", as the extra damage is applied always until the spell ends.

  2. #322
    Zacchaeus's Avatar
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    Quote Originally Posted by FilippoC View Post
    The spell "Divine Favor" needs an adjustment. When you apply the extra 1d4 radiant damage to the caster, the condition is set to "One roll", which is wrong. The correct condition is "All Rolls", as the extra damage is applied always until the spell ends.
    That one is hard coded I think. I'll let JPG know.
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  3. #323
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    Going thru Tomb of Annihilation found 51-55 of the Chult Rumors table is incomplete.


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  4. #324
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    Quote Originally Posted by Octavious View Post
    Going thru Tomb of Annihilation found 51-55 of the Chult Rumors table is incomplete.
    Certainly looks that way. Noted on my list. Thanks for reporting
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  5. #325

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    (https://www.fantasygrounds.com/forum...ber-The-Blight)

    I really like the blight as a setting - very dark..... So I was really pleased to see it come available around a year ago, but a bit disappointed with the contents of the conversion.

    So when I happened to notice in the Release Update for 15th October it mentioned The Blight and a Players module I thought great, lets have a look at that!!!!

    https://www.fantasygrounds.com/forum...ober-15th-2019

    The Blight GM Guide
    [Added] Player module

    However I can not find The Blight Player Module update anywhere - further more searching for the The Blight GM Guide (which I had previously purchased on the store) appears to be no longer available in the store as far as I can see.

    I have the other updates from the Release Update. I also checked my order history and yup its there for the 6th December.

    OK guess it could be delayed or may even be classed as a bug.....

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  6. #326
    Zacchaeus's Avatar
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    I don't know this module at all but I'll let James know so that he can pass this on to the developer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  7. #327
    Zacchaeus's Avatar
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    Quote Originally Posted by FilippoC View Post
    This still needs correcting.
    What does? Tagging your own post would be more helpful than my reply.
    Last edited by Zacchaeus; October 19th, 2019 at 16:22.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  8. #328
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    Quote Originally Posted by Paperclipkiller View Post
    The Rise of Tiamat:

    Appendix A: Monsters just opens the Monster list. Not even the Rise of Tiamat specific one, just the general one. This is very different compared to how they are done now.

    Appendix B: Magic Items, similar issue as Monsters, just Magic Items instead.

    PZ-04.0 Appendix D: DM Crib Sheets, I don't know what is supposed to be here, but nothing is here.

    PZ-04.1 Sea of Moving Ice Encounters: I think you used to be edit this but you can't now which makes this appendix useless.
    Getting around to these ones now. As noted before links to magic items and NPCs don't link to only those items or NPCs in the module but to the entire list of such that is available in the campaign from whatever open modules there are. I have removed these two appendices from the reference manual since they serve no purpose really.

    I've also removed the DM Crib sheet. I clearly intended to populate this when I was updating the module but found nothing particularly necessary - so I've removed it too. I also removed the Sea of Moving Ice encounters from the reference section. It can still be accessed and amended from the similarly named story entry (which is what I think you are referring to when you say it used to be editable).
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  9. #329
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    Quote Originally Posted by Paperclipkiller View Post
    Dungeon of the Mad Mage:

    Fazrian has Regional Effects listed on Page 265-266. They should be added to his "other" tab like other creatures with Regional Effects.

    Fazrian doesn't have "lesser restoration" italisized in the "Magical Light" lair action.

    Fazrian doesn't have when his lair actions happen in his "other" tab like other monsters with lair actions, or have the lair actions listed there like other monsters with lair actions.
    The NPC sheet (other than the notes tab) won't accept formatted text - hence the reason why the spell isn't italisized
    A long time ago Lair actions could not be added to the actions tab and so were only found in the notes space. However that was fixed and now lair actions are present on the main tab. In some legacy cases the lair actions will still be shown in the notes tab but in any more recent modules I have not included the lair actions in notes. It isn't worth repeating the lair actions in the notes tab if they are already in the actions tab.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  10. #330
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    Quote Originally Posted by Paperclipkiller View Post

    Dungeon of the Mad Mage

    Drow Breastplate, +1 needs the addition that it loses its enhancement bonus if exposed to sunlight for one hour. The description for that is found in 07.01.11.01 11a. Faces of Halaster.

    It also needs to be fixed in Parcel 07.01.11 11. Disposal Cave.

    The Drow Breastplate already has this included in its description as does the parcel version. Are you not seeing this?
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

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