Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

Midgard Heroes
  • [Fixed] Dragonkin racial abilities


Castles & Crusades: Deities of the Highlands
  • [Updated] To reference manual format
  • [Added] Image list to library links
  • [Updated] Refimages folder to images folder to ensure continuity across ruleset and to ensure the image list works correctly


D&D Classics: Dungeon Masters Guide
  • [Fixed] Removed XP column from random item generation table 90 (caused bad output)
  • [Fixed] Random Set table 93 DM choice to re-roll table.


D&D Classics: Player's Handbook (2E)
  • [Added] "Animal" items for pricing
  • [Added] "Transport" items for pricing
  • [Added] "Tack and Harness" items
  • [Fixed] Removed save from melfs acid arrow, added ranged attack
  • [Fixed] Various items costs spacing corrected
  • [Fixed] Table 12: mis-aligned title Fixed issue #
  • [Fixed] Fixed cost of backpack, 2 gp, not 2
  • [Added] missing weapons (various polearms, blowgun and Arquebus)


2E Ruleset
  • [Added] Item import. One item per line.'NAME(space space)COST(space space)WEIGHT'
  • [Update] Added Story nav button overrides of CoreRPG to correct issues with Windows7 users and the Unique window manager
  • [Fixed] Cleaned level up output so that matrix updates do not show in 2e version
  • [Fixed] Dropped specializations details from class records. This method unused in 2E


Creature Codex
  • [Fixed] NPC damage text


Dungeon Crawl Classics Ruleset
Ruleset
  • [Fixed] The lucky roll subwindow was making the top part of the edit and roll buttons on the Main tab un-clickable

Core Rules and Adventure modules
  • [Fixed] Typos
  • [Fixed] Sizes for NPCs
  • [Added] 7th Printing adventure "Yddgrrl's Maze"


Symbaroum Ruleset
  • [Fixed] Rageor now correctly wields his dagger in the offhand.
  • [Fixed] Default-characters are now back, they were removed in a bad text-merge.
  • [Fixed] Man at arms Adept should now correctly block any negative defense modifying values from equipment.


D&D Unearthed Arcana
  • [Fixed] Tools of the Trade not working correctly in subclasses
  • [Added] Arcane Weapon spell moved to Players Module