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April 29th, 2019, 13:52 #1
Sign Language / Finger Spell Fonts
Now Available on the Fantasy Grounds Forge: https://forge.fantasygrounds.com/shop/items/63/view
This extension adds 3 sign language fonts which can be used for languages. The included fonts are freely available from https://www.fontspace.com/category/sign%20language
I have included:
- Gallaudet
- Handsign
- Handtalk
Example
languages.jpg
It should work in all CoreRPG based rulesets.
1.0 initial release
1.1 Updated to make it much less likely to conflict with other language/font extensions.
1.2 Added several rulesets, 2E, PFRPG2, SFRPG. Removed MoreCore until I figure it out.Last edited by mattekure; July 20th, 2021 at 16:48.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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April 29th, 2019, 15:04 #2
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April 29th, 2019, 15:37 #3
Thanks for the extension. While the finger spelling itself is nice and can be deciphered easily by those that know how to finger spell, would it be possible to scramble the text? Right now you can just drag the text and see what was typed. But once again, not too important..
Ultimate License Holder
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April 29th, 2019, 15:54 #4Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 29th, 2019, 16:13 #5
As far as I know, all the scrambling code is in the ruleset. I wouldn't know how to edit that even if I wanted to yet. If you want scrambled text, you can always create a new language the players will not know or have added on their char sheet, then use that one. they will always receive the scrambled text that way. I like to use these for Thieves' Cant. You can also use them not just to represent letters, but many of the symbols could have other meanings that the players learn over time.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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May 3rd, 2019, 21:17 #6
- Join Date
- Jan 2017
- Posts
- 160
Hi, Matt. Can this be enabled in addition to other language extensions or would these neat new options need to be incorporated into a language extension if you are already running one?
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May 3rd, 2019, 21:21 #7For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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May 3rd, 2019, 22:26 #8
I think I have adjusted it to avoid any font conflicts. originally the extension was directly overwriting the ruleset font definition, but that could cause an issue as different rulesets may use different languages/fonts. So this one now just appends the new fonts to the list so they are available, but the ruleset still defines the fonts themselves. Hopefully it means its unlikely to break during ruleset updates. This should work with any ruleset based on corerpg.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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May 6th, 2019, 03:28 #9
- Join Date
- Jan 2017
- Posts
- 160
Awesome, Matt!
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February 9th, 2020, 15:03 #10
- Join Date
- Oct 2016
- Location
- Italy
- Posts
- 189
Hello, I've tried your extension, and i admit it's a really cool one
Howewer, at the moment it seems to work (for me, at least) only with D&D 5th ed, but not with other rulesets.
I've specifically tried the extension with morecore 1.52 and D&D classic. Maybe am I doing something wrong?
Tyvm in advance!Ultimate license holder, do not worry about partecipating Italian DM (gmt+1). check here to find your timezone difference https://everytimezone.com/
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