DICE PACKS BUNDLE
Page 3 of 3 First 123
  1. #21
    The TEST version you may have read up on has been merged and is now the LIVE version of the ruleset. This was done quite some time ago. So if you are running FG on LIVE, you will have access to it.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  2. #22
    Thanks. Sounds great. I just figured if I was going to start a game. I would run with it. Freedom City looks nice also.
    GM Ultimate license FGC and FGU

    Just Finished running City of Eyes Level 20 Characters 5 players FGU
    Group now running new campaign.

    Playing a Survival DND game in FGU

    Running a Mutants and Masterminds game in FGU

    Playing a Mutants and Masterminds game in FGU

    Playing a DND campaign based in MIDGARD

    Playing a Homebrew Campaign against the Dragon kings in FGU

    Running a game of Fallout 2d20

  3. #23
    Is Freedom City live? I think I read that Emerald City is coming?

  4. #24
    A quick search of the store allowed me to find it available.

    https://www.fantasygrounds.com/store...hp?id=GRR5511E
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  5. #25
    chatty's Avatar
    Join Date
    Dec 2009
    Location
    Greater Washington DC
    Posts
    68
    I think this link should be in this thread!

    FG Mutants and Masterminds Guides

  6. #26
    chatty's Avatar
    Join Date
    Dec 2009
    Location
    Greater Washington DC
    Posts
    68
    I am not sure if this is a bug or works as intended and I am reluctant to put anything in the bug thread til I know.

    We're finally going all in on an M&M campaign (we think) but as I prep the session I am running into the following issue:

    When I create an attack that's meant to force a non-Toughness save, like an Affliction for example, I think the syntax in the NPC sheet is as follows:
    Attack +0 Ranged (+15/20-20 vs fortitude);
    Attack +0 Ranged (+15/20-20 vs will);

    This is per the documentation here: https://fantasygroundsunity.atlassia...s+-+NPC+Sheet#[hardBreak]For-the-Offense-section:

    However, when I click on the part in parentheses in order to force a save, it does not add the targeted character's fortitude or will to the die roll. Is it supposed to?

    Here's my sample attack: "Neural Bolt +9 Ranged (+9/20-20 vs Fortitude);"

    Do I have the syntax wrong?

    thanks!

    - chatty

  7. #27

    Join Date
    Apr 2018
    Location
    Sydney, Australia
    Posts
    206
    Hi, the only thing I see different between your code and the examples, both in the wiki & on the 1st page of this thread, is the you have a capital ‘F’ in fortitude, and the examples don’t.

    Try that and see what happens, I have seen effect code in other rulesets where case sensitivity exists.
    Last edited by johnecc; August 29th, 2021 at 01:02. Reason: Spelling

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in