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May 24th, 2022, 00:39 #871
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May 24th, 2022, 15:09 #872
The Dungeoncraft LOS script does seem to struggle with getting windows vs doors sometimes. It also tends to leave cracks in corners where two different wall lines intersect. It still saves a lot of time but I do have to edit the LOS in most every map I make using the Dungeondraft LOS script.
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May 26th, 2022, 03:56 #873
Hey, not sure if this is a bug or if it's always been this way. We noticed tonight that the "+/- die" buttons (next to the modifier box and 3d die) do not work if you drag and drop to the chatbox for Ability checks, Saving throws, Skill Checks, and Damage. It works for Attacks only. I can't remember if those worked previously as I rarely drag & drop. They work properly when double clicking to initiate the roll.
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May 26th, 2022, 11:07 #874
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May 28th, 2022, 22:25 #875
I submitted an update for the dice swap buttons not applying to drag-and-drop rolls. Thanks for the report, Tab.
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June 1st, 2022, 21:29 #876
There seems to be a new bug affecting the to hit roll or reducing armor I'm not sure which (see pic). To Hit bug.png
Only seems to affect PCs not monsters.
Is hitting an AC 10 vs a character with an AC 20 including armor, shield, and agility bonus.
Ok, so it's hitting AC 10 vs different ACs so it looks like AC is not being calculated at all it's just going with the base AC.
I've tried removing the armor and putting it back on but that didn't fix anything.
A work around is to put an Effect on the character (AC: 10) for the full value of armor/shield/AGI bonus. This calculates properly.Last edited by Tabarkus; June 1st, 2022 at 21:44.
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June 2nd, 2022, 00:13 #877
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June 2nd, 2022, 18:35 #878
I fixed the bug with the defender AC not calculating for attack rolls. I submitted this as a hotfix, so you should have that soon. Thanks for catching that!
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June 2nd, 2022, 21:41 #879
I also submitted an update for Beneath the Well of Brass that will fix the broken map links. As an added bonus, I updated the main map with some additional details for area 1-10. Specifically, I added the outline of the dais with a small set of stairs, some candles, and the set of brass doors in the middle of the dais.
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June 3rd, 2022, 20:22 #880
Over the next few weeks, I plan to update Frozen in Time based on feedback posted between #846-859. I will preserve the data structure as much as possible, but if you have an active Frozen in Time game and encounter any issues with the update, I can help you resolve them. I want to add some untagged player maps with LOS, but those won’t affect the maps currently in the module. You would just need to pull your tokens over to the new map if you have a game in progress.
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