-
May 18th, 2022, 12:59 #861
I noticed an error when dragging & dropping a "to hit" roll from the chatbox to the target. ERROR: Script execution error: [string "scripts/manager_action_attack.lua"]:453: attempt to index field '?' (a nil value).
This only happens with the "to hit" roll. Damage roll works. And both to hit and damage rolls work when dragging from the character sheet to the target on the combat tracker.
-
May 18th, 2022, 13:34 #862
That error seems to pop up once in awhile. I need to stop tweaking the attack script
-
May 19th, 2022, 23:44 #863
That's what happens when you poke things with a stick!
-
May 20th, 2022, 12:05 #864
- Join Date
- Feb 2016
- Posts
- 257
Mighty Deeds of Arms has a page reference.Bildschirmfoto 2022-05-20 um 13.02.52.png
-
May 21st, 2022, 21:13 #865
I submitted a fix for the script error reported in post #861 plus a few other minor changes (v2022-05-21):
[Fixed] Script error when dragging attack roll from chat to target.
[Updated] Un-dead traits effect with conditional immunities (charmed, paralyzed, sleeping).
[Updated] Initiative modifier visible for traps and hazards if non-zero value.
[Added] Shaded frame ‘dcc2’ for reference manual blocks.
Still waiting for access to the shared folder for Beneath the Well of Brass so I can fix those map pins. I am also going to clean up Frozen in Time, but I don't have access to that yet either.
-
May 22nd, 2022, 12:09 #866
Yes. For that you would open the reference manual and click on the Mighty Deeds of Arms page in the Combat section (see screenshot). We leave the text from the print product as is, even though page number references are not really useful for the data module.
mighty deeds reference.jpg
-
May 23rd, 2022, 18:14 #867
- Join Date
- Mar 2020
- Posts
- 20
I've got a few items that came up in my session last night:
-Whenever one of my PCs (an Elf) attempts to roll a basic Spellcheck not associated with a specific spell from the Actions tab, they get the following: [ERROR] Script execution error: [string "scripts/manager action power.lua"]:297: attempt to compare number with nil
-In the Fate's Fell Hand adventure, I found an issue with the Line of Sight. Players could see into Area 2-2 (Chapel) even when the door was closed.
-In the Fantasy Grounds store, Fate's Fell Hand is missing the "LOS" tag. (It was a nice surprise to find that it had great custom maps with LOS, though!)
-
May 23rd, 2022, 19:09 #868
-
May 23rd, 2022, 21:47 #869
It looks like the chapel door uses window occluders instead of door occluders. I submitted a fix, which should go live next Tuesday (5/31).
If you need it sooner, the "quick" fix is this:
1. With the module open, drag-and-drop the map 'Player Map - The Manor' on the Images window to create a copy.
2. Open and unlock the map 'Player Map - The Manor (Copy)'.
3. Select the 'Walls' icon from the menu in the right sidebar. All of the occluders should be visible.
4. Double-click one of the yellow points from the chapel door, which is currently a window.
5. Hold Ctrl and left-click the door icon from the occluders menu. The yellow points will turn blue, indicating a door instead of a window.
You will need to transfer player tokens to the new map. If you are in the middle of a combat, transfer the NPCs from the combat tracker as well.
window to door.jpg
EDIT: Actually, looking at the judge's map, I see that this entry is an archway. I believe the window occluder was created by a script that preps the Dungeondraft map for Fantasy Grounds. This is functioning as intended, but if for some reason, you want that to be a door, follow the instructions above. You will find a similar situation with the other archways on this mapLast edited by leozelig; May 23rd, 2022 at 22:07.
-
May 23rd, 2022, 23:41 #870
- Join Date
- Mar 2020
- Posts
- 20
Aha, thanks! Good to know the door vs. window distinction. I'm new to using the LOS feature as a DM.
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (1 members and 1 guests)
Bookmarks