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August 24th, 2021, 20:02 #701
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August 24th, 2021, 20:10 #702
Thanks Ramza, I’ll check those out. I had a little misfire with the strings file during the last update, so the missing ‘Add Save’ text is probably related to that. I’ll check the targeting question. The effect ‘DIEDMG:##’ should move the first damage die up/down the dice chain. The party sheet allows you to roll an ability check for the PCs vs a fixed DC.
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August 24th, 2021, 20:11 #703
- Join Date
- Jun 2020
- Posts
- 534
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August 25th, 2021, 00:21 #704
I’ll try a few effects, I feel like I got it working but maybe not.
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August 25th, 2021, 04:04 #705
The 'Add Save' text is working for me. The latest update should have hit the Live channel today, so let me know if that doesn't fix the issue.
Targeting is working as intended. The default "remove on miss" option is 'Multi'. This option only works when more than 1 target is selected. Setting the option to 'On' will remove missed targets regardless of how many are targeted.
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August 25th, 2021, 12:42 #706
I will change the 'Add Save' radial menu icon for powers. Here's a screenshot - I think this is less confusing...
actions menu.jpg
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August 28th, 2021, 21:04 #707
- Join Date
- Jun 2020
- Posts
- 534
Is there an issue with darkvision in the latest FGU update? I just tried messing around with a map and adding ambient light and a mask for darkness for the dungeon, but noticed my infravision characters had no vision. I tried changing the "Senses" to 'Darkvision 60' but no dice. Is it working for others?
Edit: It still works in my 5e games, just not working right in DCC for me.
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August 29th, 2021, 02:17 #708
oh I like the new "Add Save" radial menu icon!
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August 29th, 2021, 11:18 #709
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August 29th, 2021, 11:20 #710
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