-
March 13th, 2021, 15:16 #591
- Join Date
- Dec 2019
- Posts
- 34
yes, it's fun to toy with the code but after posting the reply I realized with the upgrades you did on the ruleset the ext is completely redundant, you are right I will remove it
I have a different question:
I´m running my campaing in Lankhmar, since its a kind of sandbox I rely a lot in generate content with tables
For instance, a Food generator, I use a table for each component of the meal
ingredient: chicken/fish/veal/pork/duck
flavour: salted/marinated/fried/pickled
side: chips/lettuce/tomato/fried fishbone
Then I nest the three tables in another table ingredient/flavour/side to generated the meal
Currently I use output in the chat, but is not very sexy, example:
Food Generator =
Food ingredient 1
Food ingredient 2
Food ingredient 3
Food ingredient 1 = 7
Pork with
Food ingredient 2 = 8
Marinated
Food ingredient 3 = 2
Scallions
So two questions here:
1.- is it possible that the output is a new item in an item category?
2.- when the ouput is on the chat, how I can get rid all the tables titles and just get the result, using same the example something like "Food generator = Pork with marinated scallions" or just "Pork with marinated scallions"?
-
March 13th, 2021, 16:40 #592
-
March 13th, 2021, 18:55 #593
I use story templates and tables to do that type of menu or other adventure seed output.
Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
-
March 13th, 2021, 19:04 #594
- Join Date
- Dec 2019
- Posts
- 34
but if I choose output=parcel each table results is an item in the parcel, the problem is to "merge" them?
-
March 13th, 2021, 19:08 #595
- Join Date
- Dec 2019
- Posts
- 34
-
March 13th, 2021, 23:26 #596
I like FLUK! For the Fleeting Luck indicator.
-
March 14th, 2021, 14:12 #597
The gods planned this, I think...
I am going to automate disapproval rolls with an option to disable. Players need to manage disapproval manually because occasionally someone accidentally rolls a spell check twice, and that gets confusing. But it will roll the correct number of dice on the disapproval table modified by luck. Initially, this will only work for the default table in the core rules, and the module needs to be open. I can see this being extended to custom tables in the future, but for now, we will get it working with the default table.
-
March 14th, 2021, 17:51 #598
Nice, yes, disapproval should be handed down from the gods themselves, not by the player's own hand (roll)! I like it.
-
March 20th, 2021, 22:16 #599
Bug report... Two-weapon fighting not applying minimum agility 16 for halflings. I submitted a fix for this.
-
March 20th, 2021, 23:25 #600
Almost asked about this the other night bc we were rolling up a Halfling. Appreciate you! How does the deed dice work when rolling an attack in FGU? I saw the button for it. Does it also roll it separate as one dice roll automatically when attacking? Or do you have to manually roll it?
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks