DICE PACKS BUNDLE
Page 43 of 110 First ... 3341424344455393 ... Last
  1. #421
    Wow, you got to my update before I finished editing for the other images that were missing. You are amazing!

  2. #422
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,856
    Blog Entries
    1
    Well maybe not so amazing... Some of the files (including the new images) failed to upload to Smiteworks last week - my fault not theirs. I fixed the problem and requested an update ASAP. Until then, my apologies for the Test channel chaos you will experience. You should probably stick to the Live channel until the update goes out.

  3. #423
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,856
    Blog Entries
    1
    A hotfix has been pushed to the Test channel - should be working now! Thanks for your patience.

  4. #424
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,856
    Blog Entries
    1
    If anyone wants to try and find the secret message in the new 8th printing, the key for reading the runes is in the art on the languages page. HINT: The message contains every letter of the alphabet and is commonly used to display font samples.

    The new skill list is coming along. I might remove the row shading, but otherwise everything is working. You can click the roll button or the dice string to make the check...

    thief skills.jpg

    Other things I'm planning or considering for the next update:
    * Min damage set to 0 instead of 1 (bug fix)
    * Label for custom fumble table name resized to fit
    * Added melee/missile attack and damage modifiers to Weapon Meta dialog box (see post #417)
    * Desktop dice swap buttons will apply to first die of damage and heal rolls
    * Add funky dice roll buttons to the desktop?
    * Add spell "fumble", misfire, and corruption tables? Auto-roll on spell fumble? So many tables (200+) will increase load time for core rules module, will test...
    * Add categories for table, item, and NPC records?

  5. #425
    I'd like to see what adding the funky dice buttons would look like; I have mixed feelings on that one.

  6. #426
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,856
    Blog Entries
    1
    Me too! I will post some screenshots before I commit to anything

  7. #427
    Two things I noticed in my game tonight Leo. The automatic crit roll is producing a script error: [string "scripts/manage action critical.lua"]:81: bad argument #1 to 'lower' (string expected, got nil).

    the second is the green color you chose for spell results output to chatbox is impossible to read. I have to copy and paste it back again to make it readable due to the color contrast.

  8. #428
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,856
    Blog Entries
    1
    Thanks for the bug report Tabarkus.

    I can use the ooc and emote fonts for manifestation and mercurial magic.

    The script error is an easy fix - I will send that out later today.

  9. #429
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,856
    Blog Entries
    1
    I am using fonts from CoreRPG for spell messaging... Feedback or suggestions are welcome.

    spell message colors.jpg

  10. #430
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,856
    Blog Entries
    1
    I fixed the script error for critical hit and fumble rolls, so that should get to you on Tuesday.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in