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  1. #291
    leozelig's Avatar
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    So, here is a look at a very basic skill record that incorporates level advancement bonuses/dice. I'm looking for feedback/suggestions on the layout...

    Note that I have modified the basic dicefield to identify the dice when you hover over it. This feature isn't in the current version but will be included in the next update.

    new skill record.jpg

  2. #292
    Typos: incorrect table entries on the Elf Class Table 1-16; the Attack bonuses per level are the wrong progression. As currently entered in FGC and FGU they are the same as the wizard and the Elf table is significantly different. The wizard's progression is +0, +1, +1, +1, +2, +2, +3, +3, +4, +4. The Elf's progression should be +1, +1, +2, +2, +3, +3, +4, +4, +5, +5.

    The combat tracker effects would be a nice addition.
    Last edited by Tabarkus; August 2nd, 2020 at 02:14.

  3. #293
    leozelig's Avatar
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    Quote Originally Posted by Tabarkus View Post
    Typos: incorrect table entries on the Elf Class Table 1-16; the Attack bonuses per level are the wrong progression. As currently entered in FGC and FGU they are the same as the wizard and the Elf table is significantly different. The wizard's progression is +0, +1, +1, +1, +2, +2, +3, +3, +4, +4. The Elf's progression should be +1, +1, +2, +2, +3, +3, +4, +4, +5, +5.
    Thank you Tabarkus. Fixed. I will notify the team to update this asap.

  4. #294
    leozelig's Avatar
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    Here is a look at a class record with a customizable table...

    This looks easy, but things get complicated if you want to add a deed die, improved critical threat range, spell progressions, or a luck die. That's still relatively easy, but I need to update my scripts to access these values when the class is dropped to the character sheet. As long as I don't run into any major problems there, it should be feasible.

    class table.jpg

  5. #295
    leozelig's Avatar
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    I decided it would be better to use string fields for skills so you can use dice or bonus (or a combination) without requiring the extra row of data.

    skill record.jpg

  6. #296
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    Here is a screenshot of the class record with all possible fields shown. The fields with checkbox options at the top are displayed only when that option is selected. My plan is to hide the attack column if the deed die option is selected. All fields will display as read only (so the frame outline is not visible) when the record is locked. I haven't scripted the visibility settings yet, so formatting could be a nightmare if I haven't planned this properly. After that, I just need to change the scripts for class drops (i.e. level advancement) so that this data is applied to the character sheet - another potential coding disaster so hopefully the DCC gods are feeling generous...

    dcc superhero class.jpg

  7. #297
    These look terrific Leozelig. I am very excited for this!!!

  8. #298
    leozelig's Avatar
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    Thanks, pauljmendoza!

    Continuing to make progress with the new class record...

    Here, you can see that the special column options are only visible when the record is unlocked...

    class record full.jpg

    And here is an example of what the warrior class table would look like...

    class record basic.jpg

    Hopefully I don't run into any major snags with the scripting for class drops to the character sheet, which is next on the list!

  9. #299

  10. #300
    leozelig's Avatar
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    Just another update...

    I think I have all of the class drops working now. If I didn't mention it before, I am removing skill proficiencies from the class record and adding a skills list (similar to features). This field was something I borrowed from 5E, but it really lacked functionality for DCC purposes. I also noticed that 'Heightened Senses' is not in the features list for elves - I will fix that.

    Because of the way class records will be structured now, we will need three separate classes for thieves since the skill bonuses vary by alignment. So, you will see something like Thief (Lawful), Thief (Neutral), and Thief (Chaotic) in the class list and Backstab (Lawful), Backstab (Neutral), and Backstab (Chaotic) in the skills list. I will trim out the parentheses when you drag and drop them.

    You will be able to drop skills and features onto class records (from the skills list, other class records, or character sheets). So, if you want to mix some dwarf features with some cleric features to create a dwarven priest class, you can open the relevant class records and drag what you want onto the new class.

    If you have any suggestions regarding these changes, please feel free to share...

    Leo

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