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  1. #251
    Hi,
    one minor bug in Table 1-3. Entry 55 'Halfling chicken butcher' applies to PC just as 'Butcher', not appyling the halfling traits.
    I checked all other dwarv, elves, halflings and found them working.
    #55 Halfling Chicken butcher does work from the 'Occupations' table.
    This is in both, GM and Players Rulebook.

    FGU issue: sometimes PC's dont to see Actions in their Actions tab, that gm sees.

    greetings
    Chris
    DnD 5e - Dungeon Crawl Classic - Savage World - DSA

  2. #252
    I've found in FGU some things don't appear in the tab until you scroll the mousewheel in that area of the tab. I assume that's a bug with FGU and not the DCC ruleset per se since it also happens in 5e ruleset.

  3. #253
    leozelig's Avatar
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    Quote Originally Posted by Wizards Ghost View Post
    Hi,
    one minor bug in Table 1-3. Entry 55 'Halfling chicken butcher' applies to PC just as 'Butcher', not appyling the halfling traits.
    I checked all other dwarv, elves, halflings and found them working.
    #55 Halfling Chicken butcher does work from the 'Occupations' table.
    This is in both, GM and Players Rulebook.

    FGU issue: sometimes PC's dont to see Actions in their Actions tab, that gm sees.

    greetings
    Chris
    Thanks, Chris! I will fix this... appreciate the bug report

  4. #254
    leozelig's Avatar
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    I updated the ruleset in the test channel:

    RULESET
    [Fixed] NPC spells not displaying in Combat mode.

    MODULES
    DCC Core Rules
    [Fixed] Broken links in 'Table 1-3: Occupations' table for shortbow and sling ammo.
    [Fixed] Halfling chicken butcher occupation linking to butcher in 'Table 1-3: Occupations' table.
    [Fixed] Broken image link for 'Ithha, Prince of Elemental Wind' image in Supernatural Patrons section.

    DCC Core Rules - Player
    [Fixed] Broken links in 'Table 1-3: Occupations' table for shortbow and sling ammo.
    [Fixed] Halfling chicken butcher occupation linking to butcher in 'Table 1-3: Occupations' table.
    [Fixed] Broken link for random ghost encounter removed in 'Supernatural Influence Manifestation' table.

    I am still working on the issue with duration units in effect actions dropped to the combat tracker. I believe the new line issue with casting results in the chat window is a Unity issue, not a ruleset issue. As always, I appreciate everyone's help with reporting bugs!
    Last edited by leozelig; June 26th, 2020 at 11:17.

  5. #255
    Whops that Bugreport went into the wrong Stickyed Topic...moved to the proper one now
    Attached Images Attached Images
    Last edited by Astaroshe; June 26th, 2020 at 16:27.

  6. #256
    Thanks for your work leozelig

    Do you think its possible to get the luck modifiers automated sometimes?

    I still hope that DCC will attrack much more players, its mechanics works, is fun and avoids lots of the problems that systems like DnD, PF, DSA have.
    At least i try my best, and will go on offering DCC adventures on FG.
    Last edited by Wizards Ghost; June 26th, 2020 at 12:08.
    DnD 5e - Dungeon Crawl Classic - Savage World - DSA

  7. #257
    Quote Originally Posted by leozelig View Post
    I updated the ruleset in the test channel:

    RULESET
    [Fixed] NPC spells not displaying in Combat mode.

    MODULES
    DCC Core Rules
    [Fixed] Broken links in 'Table 1-3: Occupations' table for shortbow and sling ammo.
    [Fixed] Halfling chicken butcher occupation linking to butcher in 'Table 1-3: Occupations' table.
    [Fixed] Broken image link for 'Ithha, Prince of Elemental Wind' image in Supernatural Patrons section.

    DCC Core Rules - Player
    [Fixed] Broken links in 'Table 1-3: Occupations' table for shortbow and sling ammo.
    [Fixed] Halfling chicken butcher occupation linking to butcher in 'Table 1-3: Occupations' table.
    [Fixed] Broken link for random ghost encounter removed in 'Supernatural Influence Manifestation' table.

    I am still working on the issue with duration units in effect actions dropped to the combat tracker. I believe the new line issue with casting results in the chat window is a Unity issue, not a ruleset issue. As always, I appreciate everyone's help with reporting bugs!
    I'll be DMing (jugding? GMing? ) DCC this Sunday for the first time ever, using FG and your ruleset. Three of the players are already FG players and GMs, but never played DCC; the fourth player is a DCC judge, but never used FG. Thank you for making DCC on FG possible!
    :- )

  8. #258
    leozelig's Avatar
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    Thanks pablomaz... Have a great time, and cheers to you for running some DCC!

  9. #259
    leozelig's Avatar
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    Quote Originally Posted by Wizards Ghost View Post
    Thanks for your work leozelig

    Do you think its possible to get the luck modifiers automated sometimes?

    I still hope that DCC will attrack much more players, its mechanics works, is fun and avoids lots of the problems that systems like DnD, PF, DSA have.
    At least i try my best, and will go on offering DCC adventures on FG.
    Hi Wizards Ghost! I think you are referring to lucky rolls?? Those are tricky because there are so many possible applications, and some house rules ignore penalties to lucky rolls (i.e. it’s either a bonus or nothing), so I chose not to automate it. If I misunderstood that, feel free to clarify

    It’s always good to hear from DCC judges - there are never enough to go around!!

  10. #260
    -Problem solved-

    Hi,
    i feel stupid in the moment, but i fail to get a D3 (for unarmed attack) to the actions tab.

    For sure there is a simple solution, that i just dont see.

    Please enlighten me someone, please.

    Okay, got it. Get it via D6, rather than D4 -1d.
    Last edited by Wizards Ghost; June 28th, 2020 at 17:28.
    DnD 5e - Dungeon Crawl Classic - Savage World - DSA

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