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June 22nd, 2020, 14:17 #251
Hi,
one minor bug in Table 1-3. Entry 55 'Halfling chicken butcher' applies to PC just as 'Butcher', not appyling the halfling traits.
I checked all other dwarv, elves, halflings and found them working.
#55 Halfling Chicken butcher does work from the 'Occupations' table.
This is in both, GM and Players Rulebook.
FGU issue: sometimes PC's dont to see Actions in their Actions tab, that gm sees.
greetings
ChrisDnD 5e - Dungeon Crawl Classic - Savage World - DSA
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June 22nd, 2020, 23:01 #252
I've found in FGU some things don't appear in the tab until you scroll the mousewheel in that area of the tab. I assume that's a bug with FGU and not the DCC ruleset per se since it also happens in 5e ruleset.
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June 23rd, 2020, 01:23 #253
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June 26th, 2020, 11:13 #254
I updated the ruleset in the test channel:
RULESET
[Fixed] NPC spells not displaying in Combat mode.
MODULES
DCC Core Rules
[Fixed] Broken links in 'Table 1-3: Occupations' table for shortbow and sling ammo.
[Fixed] Halfling chicken butcher occupation linking to butcher in 'Table 1-3: Occupations' table.
[Fixed] Broken image link for 'Ithha, Prince of Elemental Wind' image in Supernatural Patrons section.
DCC Core Rules - Player
[Fixed] Broken links in 'Table 1-3: Occupations' table for shortbow and sling ammo.
[Fixed] Halfling chicken butcher occupation linking to butcher in 'Table 1-3: Occupations' table.
[Fixed] Broken link for random ghost encounter removed in 'Supernatural Influence Manifestation' table.
I am still working on the issue with duration units in effect actions dropped to the combat tracker. I believe the new line issue with casting results in the chat window is a Unity issue, not a ruleset issue. As always, I appreciate everyone's help with reporting bugs!Last edited by leozelig; June 26th, 2020 at 11:17.
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June 26th, 2020, 11:55 #255
- Join Date
- Jun 2019
- Posts
- 25
Whops that Bugreport went into the wrong Stickyed Topic...moved to the proper one now
Last edited by Astaroshe; June 26th, 2020 at 16:27.
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June 26th, 2020, 11:59 #256
Thanks for your work leozelig
Do you think its possible to get the luck modifiers automated sometimes?
I still hope that DCC will attrack much more players, its mechanics works, is fun and avoids lots of the problems that systems like DnD, PF, DSA have.
At least i try my best, and will go on offering DCC adventures on FG.Last edited by Wizards Ghost; June 26th, 2020 at 12:08.
DnD 5e - Dungeon Crawl Classic - Savage World - DSA
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June 26th, 2020, 16:21 #257
I'll be DMing (jugding? GMing? ) DCC this Sunday for the first time ever, using FG and your ruleset. Three of the players are already FG players and GMs, but never played DCC; the fourth player is a DCC judge, but never used FG. Thank you for making DCC on FG possible!
:- )
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June 26th, 2020, 23:46 #258
Thanks pablomaz... Have a great time, and cheers to you for running some DCC!
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June 26th, 2020, 23:53 #259
Hi Wizards Ghost! I think you are referring to lucky rolls?? Those are tricky because there are so many possible applications, and some house rules ignore penalties to lucky rolls (i.e. it’s either a bonus or nothing), so I chose not to automate it. If I misunderstood that, feel free to clarify
It’s always good to hear from DCC judges - there are never enough to go around!!
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June 28th, 2020, 17:24 #260
-Problem solved-
Hi,
i feel stupid in the moment, but i fail to get a D3 (for unarmed attack) to the actions tab.
For sure there is a simple solution, that i just dont see.
Please enlighten me someone, please.
Okay, got it. Get it via D6, rather than D4 -1d.Last edited by Wizards Ghost; June 28th, 2020 at 17:28.
DnD 5e - Dungeon Crawl Classic - Savage World - DSA
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