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April 27th, 2020, 19:20 #201
Last edited by leozelig; April 27th, 2020 at 20:34.
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April 27th, 2020, 19:30 #202
I'm sure it's just a matter of setting visibility conditions, but I will see what I can do. Would you settle for a GM-only section under the existing 'Notes' tab? My thought is that not every Judge will use this feature, and I want to keep the char sheet as simple as possible so it is less intimidating to new players.
EDIT: I added a screenshot. The last section (JUDGE'S NOTES) is visible only to the host/judge but not the client/player. Would that work? It's a great suggestion, and I have added this to the next update.
judge's notes.jpgLast edited by leozelig; April 27th, 2020 at 20:36.
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April 27th, 2020, 19:47 #203
I know the Fantasy Grounds store has been a little quiet with new DCC offerings, but I expect that to change and hopefully soon. For the record, I am not speaking in any official capacity - I know about as much as any other DCC fan, but at Cyclops Con last weekend, Goodman Games seemed more committed than ever to expanding their presence in online gaming. They even have an official Twitch channel now, which is encouraging.
Last edited by leozelig; April 27th, 2020 at 20:33.
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April 27th, 2020, 20:45 #204
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April 27th, 2020, 20:54 #205
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April 28th, 2020, 02:01 #206
Leo, the Judge's section on the Character sheet notes tab would be quite adequate! Thanks!
Last edited by Tabarkus; April 28th, 2020 at 02:03.
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April 28th, 2020, 02:08 #207
Lokiare, thanks for the suggestion. That is what I am currently doing. That idea works with a small number of players and characters but I have a large number and would rather not spend the time searching notes during a game. It's just a convenience factor.
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April 28th, 2020, 02:47 #208
So, here is what a Spells tab would look like on the NPC record.
You need to resize the sheet to display the right border of the 'Save' field, but otherwise it works the same as powers on the char sheet. I have mixed feelings about the added complexity since few published NPCs really have spells, but I am interested in hearing what other DCC fans think. The rulebook discourages giving actual spells to NPCs on p. 383 (in favor of unique powers), and yet they do turn up every so often in published adventures.
npc spells tab.jpg
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April 28th, 2020, 03:21 #209
Would this tab give Judges the ability to create powers with a "Casting" roll button, Saving throw button, and damage and effects buttons in the way that the 5e Ruleset does? While NPCs may not have the spells of a PC having the ability to automate unique powers to a certain degree would be nice.
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April 29th, 2020, 12:08 #210
Yes, you could create a group for special properties with saves and effects. The tab could probably be labeled 'Powers' or 'Actions' rather than 'Spells'. I want to keep the attack line the same for now since it's modeled after DCC monster entries, but maybe this will eventually morph into something closer to 5E. The combat tracker entry will need to be updated at some point to look a little more like a 5E NPC entry.
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