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March 2nd, 2020, 11:22 #141
The dice swap buttons only use the standard dice chain. The d18 and d22 are used as attack dice for a couple of NPCs from the DCC Annual. Without adding them to the ruleset, these would be impossible to run inside FG.
I would need to reconfigure my dice roll scripts to add the dice description to a general dice roll. In what cases are you rolling dice directly from the desktop AND swapping them? I expect that the vast majority of rolls originate from a character sheet or NPC record and therefore already have the die identifier in the description.
Noted. The farmer occupations are a good idea. The second one seems like more of a personal preference that could go either way. Without being able to poll every DCC user, it becomes a "developer preference" sort of thing.
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March 2nd, 2020, 16:44 #142
- Join Date
- Jul 2018
- Posts
- 71
Great, thanks for confirming that the dice swap buttons will only use the standard dice chain.
You're right, most rolls should originate from the character sheet etc., and I just realized that those already have the die identifier in the description. I'm mostly thinking of various ad-hoc rolls I need to make as a GM (say to roll on a random table that lives outside FG), or possibly ask my players to make.
Fair enough, thanks.
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March 2nd, 2020, 23:32 #143
Regarding the chat description for generic dice rolls... I will add this to my list in case I have extra time. I think it's a good suggestion. For now, rest assured that the dice swap buttons work as expected
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March 9th, 2020, 07:32 #144
- Join Date
- Jul 2018
- Posts
- 71
Just a quick note that I completed my extension to generate random level 0 DCC characters. Seems to work well, but would love to hear everyone's feedback or bug reports.
Details in this post.
Please post your feedback / bugs in that post, so we can keep this one focused on the overall ruleset.
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March 13th, 2020, 18:47 #145
I have found a little typo in the scolls table for when you do your next pass, roll of 91 - 9.
Really impressed with the work on this rulest Leozelig
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March 14th, 2020, 19:31 #146
Last edited by leozelig; March 14th, 2020 at 19:34.
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March 15th, 2020, 09:34 #147
I am running CoreRPG 3.3.10 but even with deleting and re-downloading the ruleset it only re-downloads v1.1.1
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March 15th, 2020, 12:32 #148
Somehow, the updates I have been submitting have not been transferring over. I now have direct access to the files, so hopefully that will help. This would explain why that halfling dyer occupation link keeps getting reported as broken when I fixed it a long time ago.
I think updates go out on Tuesday. If you want to be certain you have the latest module files, open the monsters chapter - you should see pages for all of the monster entries instead of just dragon, demon, and a few others.
monsters.png
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March 18th, 2020, 10:33 #149
The updater seems to be working now. You should see v1.1.2 of the DCC ruleset by 3/24/20 at the latest...
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March 21st, 2020, 07:33 #150
It shows 1.1.1 for me too.
Bug report: The spells Runic Alphabet, Fey and Mortal, whenever a success is rolled, it shows this error: "Script Error: [string "scripts/manager_action_power.lua"]:317: attempt to index a nil value" and no result
Edit: I just got the update to 1.1.2, and it fixed the problem.Last edited by Dr0W; March 22nd, 2020 at 21:36.
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