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January 3rd, 2020, 19:46 #111
I think you might have meant to post in this thread: https://www.fantasygrounds.com/forum...eedback-thread
This thread is specifically for the Dungeon Crawl Classics ruleset—no monstrous manual here, and DCC uses ascending AC.
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January 6th, 2020, 11:09 #112
I included the reference tables in case anyone wanted to simply look something up - the rollable tables are hard to read, especially the longer ones like occupations. I have been busy with some other content, but the core rules module is next on my list for updating. The static tables will be removed if they have a rollable counterpart, so no more confusion.
I'm not sure how to create a new wiki entry. You can create a forum thread with a character creation tutorial - I would really appreciate that since my free time is very limited these days.
Also, regarding luck checks... Sometimes judges use a DC target for the luck check, so that option needs to be in there. I have considered creating a 'Luck Check' button on the character sheet in the past that uses the more typical "roll under" method, but since it's just a straight d20 roll, it seemed unnecessary.
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January 6th, 2020, 14:03 #113
That makes sense—I've been experimenting with making some homebrew refs and looking at tables in documentation vs roll-tables and understand a little better the trade-offs there. And, yeah, the tables with cascading table calls are highly useful but unintelligible as readable documentation, so it's making sense. Thanks for
I've got a party of players that are new both to DCC and FG (as am I), so am considering how to teach folks what they need to know in order to handle leveled characters. I'm considering writing tutorials per class to give some tips about basic management in the character sheets. If I do that, I'll make sure they make it to the FG forums or wiki or both.
That makes sense, and I agree—easy check that automation wouldn't dramatically improve. Re: Luck against a DC, I wasn't aware it was a thing people are doing, but I'm really new to the DCC scene. Lots to learn all around.
Thanks for your help!
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January 6th, 2020, 23:52 #114
Guys, how do I roll the funky dice? I'm aware of the command (/die), but this not practical at all...
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January 7th, 2020, 00:14 #115
If yoou right-click a die, in the radial menu you can find the funky dice connected to that clicked die...
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January 7th, 2020, 00:23 #116
To add to the last response, here's as much as I've figured out.
You can access the zocchi dice by clicking on the standard dice, then navigating into the custom dice. The placement of the zocchi dice is based on the DCC rulebook's instructions for how to roll the funky dice values without actually having them. Once you know that, you can do the following:
- Manually go through each of the dice and drag the custom dice to your hotkeys.
- Use chat commands: /die 1d5
- Use the +1d/-1d/+2d/-2d modifiers and then roll one of the standard dice
Last edited by Tuirgin; January 7th, 2020 at 00:27.
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January 7th, 2020, 09:01 #117
They are organized according to a Goodman Games forum post about how to get Zocchi dice results from standard dice. This is described in the 'Desktop' section of the user guide (see post #1).
d6 - d3
d8 - d7
d10 - d5, d30
d12 - d24
d20 - d14, d16
Use hotkeys or dice swap buttons as Tuirgin suggested if you need quick access.
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January 7th, 2020, 13:33 #118
I'm sorry. I didn't see the user's guide on the first page...
Thanks!
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January 8th, 2020, 15:22 #119
I've been referring to the 5E_Effects page while exploring how effects work. But is there any way, without access to an unencrypted version of the ruleset, to determine which modifiers, descriptors, etc. are available for use with the DCC RPG ruleset?
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January 11th, 2020, 20:00 #120
I believe the user guide lists the descriptors associated with effects, such as ‘Prone’ and ‘Squeezing’. Most of the basic effects should work, like AC, ATK, SAVE, etc. You can specify ‘ATK: 2 melee’ for a +2 bonus to melee attacks only, or ‘SAVE: 1 fortitude’ for a +1 bonus to fortitude saves. Abilities are STR, AGI, STA, PER, INT, and LUCK.
DR should work for damage reduction.
Conditional effects should work.
RESIST, IMMUNE, and VULN work, but resistance in DCC is complicated. If you have 5 fire resistance, it absorbs 5 hp fire damage per round, but the ruleset applies resistance like 3.5E and 5E (per attack). I don’t know how to code it per round, or if that’s even possible. Resistance is sometimes shared by the whole party, just to really complicate things.
CRIT and SCOVER are not in there. None of the 5E-specific effects are, like CONC or ADV/DISADV (obviously).
If that doesn’t answer your question, let me know.Last edited by leozelig; January 11th, 2020 at 20:02.
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