GI JOE RPG Launch
  1. #1211
    Quote Originally Posted by leozelig View Post
    Thanks for the suggestions, Tab. I'm not familiar with XCC right now, so I might need more specific examples at some point. If Goodman Games approves XCC, I will probably need to add features to help with specific game mechanics. I anticipate creating a 3rd character sheet type for that system.
    Cool; right now XCC plays well sitting on top of DCC/MCC in FGU. I just added custom races, classes, spells, etc. a few minor details missing but overall it works very well.

  2. #1212
    leozelig's Avatar
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    Quote Originally Posted by *Neuro* View Post
    /funnel command does not work anymore see here:
    [6/14/2025 12:03:41 AM] MEASURE: LOAD - PART 2 - 4.0388699
    [6/14/2025 12:04:14 AM] [ERROR] Script execution error: [string "GGDCCRULESET:scripts/manager_char_zero.lua"]:189: attempt to index local 'sRace' (a nil value)
    [6/14/2025 12:05:42 AM] [ERROR] Script execution error: [string "GGDCCRULESET:scripts/manager_char_zero.lua"]:189: attempt to index local 'sRace' (a nil value)
    Thank you for the bug report. Should be an easy fix.

  3. #1213
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    Known issue for the Goodman Games core ruleset:
    Opening a pregenerated characters library from a module generates a script error and does not display the class & level summary for the PCs, but there are no issues once they are imported to the campaign. I will include a fix in my planned update for 2025-06-22.

  4. #1214
    Scratch all that if you saw any error statements about the range finder Leozelig. I failed to notice the first TARGET OUT OF RANGE message when looking for the dice swap.

    Is there an easy way to prevent the roll from displaying when you are out of range; as is now it shows a hit or miss based on the roll.
    Last edited by Tabarkus; June 19th, 2025 at 00:27.

  5. #1215
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    Quote Originally Posted by Tabarkus View Post
    Scratch all that if you saw any error statements about the range finder Leozelig. I failed to notice the first TARGET OUT OF RANGE message when looking for the dice swap.

    Is there an easy way to prevent the roll from displaying when you are out of range; as is now it shows a hit or miss based on the roll.
    I don’t think so based on how it’s set up now, but I will look at it. I handled it like the “attacking with no ammo” notification, which does not block the attack roll.

  6. #1216
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    Quote Originally Posted by Tabarkus View Post
    Scratch all that if you saw any error statements about the range finder Leozelig. I failed to notice the first TARGET OUT OF RANGE message when looking for the dice swap.

    Is there an easy way to prevent the roll from displaying when you are out of range; as is now it shows a hit or miss based on the roll.
    I can update this so the roll aborts when out of range. You will see the “out of range” notification but not the attack roll. The ammo is still deducted, which is intended.

  7. #1217
    Awesome! Thanks man, you're the best!

  8. #1218
    We noticed an issue today with trying to create a new character. Using the "Add Zero" button; when you get to the racial selection window if you select "Any" it locks FGU up and does not proceed. This was tested on a clean table with no extensions. All the other options worked fine.

  9. #1219
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    Thank you, Tab. I will fix that!

  10. #1220
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    I have a fix for the frozen screen after Add Zero race selection. I will upload that today along with the planned update for action dice buttons. Then I get started on XCC RPG, which I expect to package as a 3rd ruleset built on top of the Goodman Games core ruleset (same as DCC/MCC).

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