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April 29th, 2020, 12:13 #211
I have been thinking about a way to parse ability score loss from damage clauses - for example, the giant ant soldier has a poisoned stinger that does 2d4 Stamina damage. You can roll 2d4 and add the effect 'STA: ##' manually, where ## is the 2d4 roll result. Alternatively, you can have the player add the roll result to the ability score damage section of the char sheet. Most NPCs don't specify ability scores, so the mechanics are tricky if it happens to them. I feel like it would be a nice feature if I can pull it off.
Please comment if you have any thoughts on how you would want this to work.
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April 29th, 2020, 23:19 #212
Here is what I threw together this afternoon...
Technically, this can be coded in the attack line as: poisoned stinger +6 melee (2d4 stamina). Using the 'Spells' tab for a special attack is a little awkward but does automate the saving throw. When I borrowed the 5E code for powers, I merged melee and ranged spell attacks into a single cast action. Perhaps that was a little short-sighted since those would be useful here, but I don't see myself reverting back to the 5E code just yet.
ability damage type.jpg
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April 30th, 2020, 03:17 #213
I don't have much experience with running DCC combat yet. However, I think I like the "Effect" approach especially if the ability score loss has a time limit measured in rounds or turns. But does all ability score loss only heal with a full night's sleep or are some of a shorter time frame that would be more easily tracked with the combat tracker? Hmm, I think I don't have enough knowledge and experience to have a solid opinion here.
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May 1st, 2020, 19:45 #214
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Hi I had same problem setting up my Dwarf PC.
While following your instruction I realized in the rulebook is a difference between how the Deed die works for Warriors and Dwarves.
While the Warrior adds the Deed die to the attack roll, the Dwarf adds the value to the attack roll and the damage roll (see page 51 of the rulebook paragraf "Attack Modifier")
When I create the weapon called "Shield Bash" I donīt see how I can add the Deed die value to the damageLast edited by Jaume; May 1st, 2020 at 20:32.
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May 1st, 2020, 21:41 #215
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I can't speak to the ruleset, but I don't think your first statement is correct: Both Warriors and Dwarves should add the deed die to both attack and damage rolls. The Attack Modifier section on p.42 in the Warrior description contains the same info as the corresponding section on the Dwarf description.
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May 2nd, 2020, 02:08 #216
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May 2nd, 2020, 14:48 #217
Click the star icon on the attack window to add deed die results to attack and damage rolls. If you need to adjust the bonus for any reason, open the weapon details by clicking the magnifying glass to the right of the WEAPONS header, and enter a new value for 'Result'.
setting up mighty deeds.jpg
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May 2nd, 2020, 15:02 #218
Here is an update on a few other changes I have planned for v1.1.3 of the DCC ruleset:
Dropping a weapon to the inventory list will create separate melee and ranged entries in the weapons list for thrown weapons (daggers, handaxes, etc.), similar to the 5E ruleset. I am also going to create a backstab entry if the PC is a thief and the weapon has a second damage value, indicating that it can be used to backstab. This weapon entry will append the text '(Backstab)' to the name and add your current backstab bonus to the attack bonus.
I am changing the duration field for effect actions to a string (from a number) to allow for random durations, which are very common in spell descriptions. I am also adding the spell name to effect actions for clarification in the combat tracker as this is standard practice in my experience.
Finally, a possible change to the GM portrait image. Two options are shown in the screenshot, but that's just for demonstration purposes.
Feel free to post your opinion on these changes - nothing is set in stone at this point.
judge portraits.pngLast edited by leozelig; May 4th, 2020 at 15:28.
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May 2nd, 2020, 16:01 #219
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May 3rd, 2020, 00:41 #220
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