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February 5th, 2024, 01:38 #1081
- Join Date
- Jun 2020
- Posts
- 534
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February 27th, 2024, 06:19 #1082
- Join Date
- Mar 2017
- Posts
- 2
How do I use the custom disapproval? It would be nice if I could just link an existing table.
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February 27th, 2024, 10:37 #1083DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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March 6th, 2024, 11:24 #1084
For the next update, I'm working on some upgrades to the magic sword generator, including an optional parameter for sword bonus, for example `/sword +2`. I am also adding a table link to the custom disapproval table field. The roll still references the table name, so nothing will change if you don't have a table link.
DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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March 9th, 2024, 17:43 #1085
Update submitted. Most of these are improvements to the magic sword generator. I also added a table link for the custom disapproval table field for clerics. Dropping the table to a blank field will automatically add the table name, and clearing the link (right click on name) will delete the name.
[Fixed] Range effects (medium or long) not reported in attack description.
[Updated] Slash command /sword accepts optional parameter for sword bonus.
[Updated] Magic sword generator avoids duplicate rolls for special purpose and powers.
[Updated] Magic sword generator adds a bane effect for 'slay' special purpose.
[Updated] Magic sword generator reports roll results in chat.
[Updated] Slash command /funnel opens character sheet on character creation.
[Added] Optional table link for custom disapproval table field in Magic Meta window.
Let me know if you have any questions or issues.Last edited by leozelig; March 9th, 2024 at 17:45.
DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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March 16th, 2024, 19:08 #1086
Minor update:
[Updated] Dragging 'Table 1-2: Luck Score' roll result from chat to lucky roll field on char sheet automatically appends starting Luck modifier for 0-level characters.
[Fixed] Slash command /sword allowed duplicate special purposes for secondary rolls.
The character sheet doesn't have a field for your starting Luck modifier, so including this in the Lucky Roll description takes care of that. The /funnel command does this automatically, which is really the best way to generate a 0-level character in my opinion.
The magic sword generator is a ton of fun if you haven't tried it. The format is:
/sword <type> <bonus>
Examples:
/sword = a magic sword with random bonus
/sword +2 = a +2 magic sword
/sword battleaxe = a magic battleaxe with random bonus
/sword polearm +3 = a +3 magic polearmLast edited by leozelig; March 16th, 2024 at 19:10.
DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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