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November 22nd, 2023, 14:33 #1051
Thank you, Tab! I was just noticing that the overnight rest was not restoring luck for thieves and halflings, but I missed the disapproval thing. There are a bunch of changes happening from Smiteworks, so I don't have control of the ruleset until the CoreRPG beta is over. I feel like features have a tendency to drop out of my ruleset during these CoreRPG updates, and I need to put them back in. I'm sure there's a good reason for the updates, but boy is it frustrating.
EDIT: I see that you reported this back in August. I totally forgot about it, but I will make it a priority when the ruleset is back in my hands.Last edited by leozelig; November 22nd, 2023 at 14:41.
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November 23rd, 2023, 03:45 #1052
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 19,851
You should be able to make the edits directly to SVN still. Just give me a heads up of any submissions, and I'll push a new build to the Test channel while it's in the beta process.
Regards,
JPGFG Wish List - https://fgapp.idea.informer.com/
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November 23rd, 2023, 12:53 #1053
Thanks, JPG. I'll let you know if I update anything, but I'm planning to hold onto it for now in case anything else pops up.
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November 26th, 2023, 15:27 #1054
Hey Leo, is the tag to get extensions to work with Mutant Crawl Classics <MCC RPG>?
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November 27th, 2023, 12:36 #1055
Yes, that's correct. DCC RPG and MCC RPG are the ruleset names for extensions and modules.
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