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  1. #931
    leozelig's Avatar
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    I'm working on Blades Against Death for the FG Store. The module conversion takes me about a week, and then I get swept up in the fun of making maps... ah well. Inkarnate is truly awesome if you don't mind shelling out $25/year. It's always cool seeing those drab B&W sketch maps come to life! Here is one of the maps you will get with the FG module:

    Ruined Charnel House_100 DPI.jpg

  2. #932
    Wow, looks great! Love all the details on the table. This is great timing, I’m planning to run this adventure after Jewels of the Carnifex for one of my groups.

  3. #933
    Myrdin Potter's Avatar
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    I wish all the maps were converted to that level. When I do conversions of older things, there quite often is no VTT map available. I found a guy in Nigeria on Fiverr (he literally modifies ID documents and such) who is a whiz at taking out secret doors signs and keys and fixing the backgrounds so you cannot tell. I pay out of my pocket so that people buying the module for FG use get the best experience possible. Happy that you do the same.
    Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  4. #934
    leozelig's Avatar
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    Quote Originally Posted by Myrdin Potter View Post
    I wish all the maps were converted to that level. When I do conversions of older things, there quite often is no VTT map available. I found a guy in Nigeria on Fiverr (he literally modifies ID documents and such) who is a whiz at taking out secret doors signs and keys and fixing the backgrounds so you cannot tell. I pay out of my pocket so that people buying the module for FG use get the best experience possible. Happy that you do the same.
    Heh, nice Myrdin! I agree (obviously) that the FG module should have good maps. The learning curve on these things can be tough, and it’s very time-consuming.

  5. #935
    Looks great! I enjoy making maps as well though it is time consuming. Otherwise GIMP is your friend if you don't have the time for a complete map overhaul.

  6. #936
    leozelig's Avatar
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    True, GIMP is great - that was my best friend at one point. I prefer the mapping apps for the objects, but I have edited a few Dungeondraft maps in GIMP. Inkarnate has a classic map style coming out that looks pretty cool. It looks a little like the 5E Dungeon of the Mad Mage maps.

  7. #937
    ERROR while loading combat tracker for players and unable to target NPCs on the map and a few other strange things. [ERROR]scriptexecutionerror:[string"ct/scripts/clientct_entry.lua"] :12: stackoverflow

    with no extensions loaded

  8. #938
    leozelig's Avatar
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    Quote Originally Posted by Tabarkus View Post
    ERROR while loading combat tracker for players and unable to target NPCs on the map and a few other strange things. [ERROR]scriptexecutionerror:[string"ct/scripts/clientct_entry.lua"] :12: stackoverflow

    with no extensions loaded
    Yes, more updates. I will get that fixed. Thanks, Tab!

  9. #939
    There seems to be a bug with characters made using the /funnel command. On the Party Sheet, those characters' ability scores all show as 0 unless they are manually edited on the character sheet (the modifiers do show up, however). The attached screenshot shows a new level 0 character I just created with the /funnel command and two level 1 characters originally created with the /funnel command who have had a couple of their ability scores changed during Hole in the Sky.

    Party Sheet bug.png

  10. #940
    leozelig's Avatar
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    Thanks for the report, I will try to patch that up with the next update.

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