STAR TREK 2d20
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  1. #381
    Awesome! I will hold off on redoing my own tables for spell corruption and misfire! Thankfully, that's a lot of data entry.

  2. #382
    leozelig's Avatar
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    I was leaning towards auto-rolling corruption/misfire based on the spell check result and using a data file for chat messaging rather than creating (tons of) rollable tables, which would make the core rules modules enormous. It takes a little while for the modules to load from the library as it is.

  3. #383
    leozelig's Avatar
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    Here is the list of updates for DCC RPG 1.1.6:

    RULESET
    [Updated] Fumble die for NPCs may be specified in ‘AC’ field – for example, ‘11 (fumble d8)’ will roll a d8, and ‘15 (scale mail and shield)’ will roll a d12.
    [Added] Buttons created on NPC sheet for crit and fumble rolls.
    [Added] Placeholder added for bonus languages based on intelligence – for example, ‘Two additional languages for Int bonus’.
    [Updated] No additional languages other than Common are added to the char sheet for occupation/class drops when Int score is less than 8.
    [Updated] ‘Notes’ label in spell record changed to ‘Mercurial Magic’.
    [Removed] Tooltip text for ‘Notes’ field in spell record.
    [Fixed] Spells on Actions tab were not displaying in ‘Combat’ mode for wizards and elves (i.e. when ‘Spells by Level’ values all equal 0).
    [Updated] Save actions are hidden in ‘Combat’ mode if no saving throw is specified.
    [Updated] New spells are automatically marked as prepared (i.e. not lost) when dropped to char sheet.
    [Updated] ‘Prepared’ value in power group dialog box on Actions tab is automatically set to 1 for new spell groups and updated to ‘Spells by Level’ value if applicable for existing spell groups.
    [Fixed] Script error generated for ranged backstab weapons (e.g. blowgun) when dropped to char sheet.
    [Fixed] Skills with dice strings in ‘Advancement’ section (e.g. ‘Cast spell from scroll’ for thief class) were not applying to the skills list for class drops.
    [Fixed] Casting table results do not display in chat window when dice swap desktop button is pressed.
    [Updated] General rolls from the desktop will display the die value when a dice swap button is pressed.

    CORE RULES MODULES
    [Fixed] ‘Hammer, small’ result in Table 3-4: Equipment links to the trained weapon item from the occupations table instead of the equipment item.
    [Fixed] ‘Patron Bond’ spell record displaying extra column lines in casting table for result 12-13.
    [Updated] Trained weapons include parenthetical phrase from ‘Table 1-3: Occupation’ – for example, ‘Hammer (as club)’.
    [Added] NPC entries created for familiars (guardian, focal, arcane, and demonic).
    [Added] Specific invoke patron spells created for each supernatural patron.

    acolyte 1.jpglanguages.jpgmercurial magic.jpginvoke patron spells.jpgfamiliars.jpg
    Last edited by leozelig; October 29th, 2020 at 00:09.

  4. #384
    A question/thought Leo, is it possible in FG to make the chat display of Spell Manifestation and Mercurial Magic display in a different color and/or font? Seems to me that that would help with chat text differentiation with a large volume of text.

  5. #385
    leozelig's Avatar
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    Yes that’s the plan... I’ve never done it for a chat message, but I believe it’s possible.

  6. #386
    Hey guys,

    Thank you for all of the fantastic updates and work that has been going on! I can tell you fully that the crew loves it.

    Not sure if its just on my end, however we did run last night (first time since last update), and we had a lot of problems. None of us could make our attack rolls or damage rolls on tokens or creatures in the game (dragging the die or attack/ damage onto a token). Every time one of us tried we would get multiple errors or it simply would not let us. It did not matter because we could still roll the dice in the 'dice box' normally, and then manually input everything. BUT nothing was working for any dice rolls or effects on actual PC's or monsters if that makes sense.

    Anyways, all good. I am sure it will sort itself out. Again, thank you all for the hard work with these incredible updates. Just letting you know that something is def not right with my game at the moment.

    cheers,

    Ryan

  7. #387
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    Quote Originally Posted by DMrabs View Post
    Hey guys,

    Thank you for all of the fantastic updates and work that has been going on! I can tell you fully that the crew loves it.

    Not sure if its just on my end, however we did run last night (first time since last update), and we had a lot of problems. None of us could make our attack rolls or damage rolls on tokens or creatures in the game (dragging the die or attack/ damage onto a token). Every time one of us tried we would get multiple errors or it simply would not let us. It did not matter because we could still roll the dice in the 'dice box' normally, and then manually input everything. BUT nothing was working for any dice rolls or effects on actual PC's or monsters if that makes sense.

    Anyways, all good. I am sure it will sort itself out. Again, thank you all for the hard work with these incredible updates. Just letting you know that something is def not right with my game at the moment.

    cheers,

    Ryan
    Thanks for the report. I will definitely check that, Are you using the Unity version? Was there an error message, or did it just not work? I didn’t intentionally change anything with targeting and attack/damage rolls, but it sounds like that’s where the issue is. I will do some testing on my end and get back to you.

  8. #388
    Leo!!! Whats up!!??

    Yes, we were using Unity. All of us got script error messages when we did it, all players on their end and me as well. I am not sure how to copy the error messages for you to see? Thanks for checking regardless.

    Cheers, ryan

  9. #389
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    There is a copy to clipboard button in the console window that pops up when the script error occurs, but I will check it out. Thanks again for the report - hope it didn’t mess with your game night too much!

    EDIT: I wasn't able to reproduce the script error. Maybe you can paste the error message from the console window for me, and I can figure it out from there.
    Last edited by leozelig; November 11th, 2020 at 02:36.

  10. #390
    "General rolls from the desktop will display the die value when a dice swap button is pressed."

    When I roll a die from the desktop with a dice swap button pressed I get a script error.

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